Initial commit
This commit is contained in:
198
engines/mm/mm1/maps/map08.cpp
Normal file
198
engines/mm/mm1/maps/map08.cpp
Normal file
@@ -0,0 +1,198 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/maps/map08.h"
|
||||
#include "mm/mm1/maps/maps.h"
|
||||
#include "mm/mm1/events.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
#include "mm/mm1/sound.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace Maps {
|
||||
|
||||
#define MAX_CODE_LENGTH 10
|
||||
#define ANSWER_OFFSET 147
|
||||
#define CODE_ARMED 163
|
||||
#define CODE_FAILURES 408
|
||||
|
||||
static const byte OFFSETS1[8] = { 146, 98, 150, 102, 153, 105, 157, 109 };
|
||||
static const byte OFFSETS2[8] = { 130, 82, 134, 86, 137, 89, 141, 93 };
|
||||
|
||||
void Map08::special() {
|
||||
// Scan for special actions on the map cell
|
||||
for (uint i = 0; i < 24; ++i) {
|
||||
if (g_maps->_mapOffset == _data[51 + i]) {
|
||||
// Found a specially handled cell, but it
|
||||
// only triggers in designated direction(s)
|
||||
if (g_maps->_forwardMask & _data[75 + i]) {
|
||||
(this->*SPECIAL_FN[i])();
|
||||
} else {
|
||||
checkPartyDead();
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
g_maps->clearSpecial();
|
||||
|
||||
if (g_maps->_mapPos.x == 0 || g_maps->_mapPos.x == 15) {
|
||||
g_globals->_encounters.execute();
|
||||
} else {
|
||||
addTreasure();
|
||||
}
|
||||
}
|
||||
|
||||
void Map08::special00() {
|
||||
visitedExit();
|
||||
send(SoundMessage(
|
||||
STRING["maps.stairs_up"],
|
||||
[]() {
|
||||
g_maps->_mapPos = Common::Point(15, 7);
|
||||
g_maps->changeMap(0xb1a, 1);
|
||||
}
|
||||
));
|
||||
}
|
||||
|
||||
void Map08::special01() {
|
||||
visitedExit();
|
||||
send(SoundMessage(
|
||||
STRING["maps.stairs_up"],
|
||||
[]() {
|
||||
g_maps->_mapPos = Common::Point(14, 1);
|
||||
g_maps->changeMap(0xa00, 2);
|
||||
}
|
||||
));
|
||||
}
|
||||
|
||||
void Map08::special02() {
|
||||
if (_data[CODE_ARMED]) {
|
||||
g_events->addView("AccessCode");
|
||||
} else {
|
||||
checkPartyDead();
|
||||
}
|
||||
}
|
||||
|
||||
void Map08::special04() {
|
||||
g_maps->_mapPos = Common::Point(15, 9);
|
||||
updateGame();
|
||||
}
|
||||
|
||||
void Map08::special05() {
|
||||
g_maps->_mapPos = Common::Point(0, 9);
|
||||
updateGame();
|
||||
}
|
||||
|
||||
void Map08::special06() {
|
||||
if (_data[CODE_ARMED]) {
|
||||
reduceHP();
|
||||
|
||||
send(InfoMessage(18, 2, STRING["maps.map08.zap"]));
|
||||
Sound::sound(SOUND_3);
|
||||
} else {
|
||||
checkPartyDead();
|
||||
}
|
||||
}
|
||||
|
||||
void Map08::special08() {
|
||||
if (_data[CODE_ARMED]) {
|
||||
send(InfoMessage(0, 1, STRING["maps.map08.dancing_lights"]));
|
||||
Sound::sound(SOUND_3);
|
||||
} else {
|
||||
checkPartyDead();
|
||||
}
|
||||
}
|
||||
|
||||
void Map08::special20() {
|
||||
g_maps->clearSpecial();
|
||||
g_globals->_treasure._items[2] = getRandomNumber(48);
|
||||
g_globals->_treasure._trapType = 1;
|
||||
g_globals->_treasure._container = SILVER_BOX;
|
||||
addTreasure();
|
||||
}
|
||||
|
||||
void Map08::addTreasure() {
|
||||
g_globals->_treasure.setGold(getRandomNumber(150) + 100);
|
||||
g_globals->_treasure.setGems(getRandomNumber(4));
|
||||
g_events->addAction(KEYBIND_SEARCH);
|
||||
}
|
||||
|
||||
void Map08::codeEntered(const Common::String &code) {
|
||||
MM1::Maps::Map &map = *g_maps->_currentMap;
|
||||
Common::String properCode;
|
||||
for (int i = 0; i < 10 && map[ANSWER_OFFSET + i]; ++i)
|
||||
properCode += map[ANSWER_OFFSET + i] + 0x1f;
|
||||
|
||||
if (code.equalsIgnoreCase(properCode))
|
||||
correctCode();
|
||||
else
|
||||
incorrectCode();
|
||||
}
|
||||
|
||||
void Map08::correctCode() {
|
||||
_data[CODE_ARMED] = 0;
|
||||
|
||||
for (int i = 0; i < 8; ++i)
|
||||
_states[OFFSETS1[i]] ^= 4;
|
||||
for (int i = 0; i < 8; ++i)
|
||||
_states[OFFSETS2[i]] ^= 0x40;
|
||||
_states[119] ^= 0x10;
|
||||
_states[120] ^= 1;
|
||||
|
||||
send(SoundMessage(STRING["maps.map08.good_code"]));
|
||||
}
|
||||
|
||||
void Map08::incorrectCode() {
|
||||
SoundMessage msg(
|
||||
STRING["maps.map08.bad_code"],
|
||||
[]() {
|
||||
MM1::Maps::Map &map = *g_maps->_currentMap;
|
||||
map[CODE_FAILURES]++;
|
||||
|
||||
if (map[CODE_FAILURES] != 2 && map[CODE_FAILURES] < 20) {
|
||||
g_maps->_mapPos.y--;
|
||||
map.updateGame();
|
||||
return;
|
||||
} else if (map[CODE_FAILURES] != 2) {
|
||||
map[MM1::Maps::MAP_31] = 10;
|
||||
}
|
||||
|
||||
InfoMessage msg2(
|
||||
0, 1, STRING["maps.map08.bad_code"],
|
||||
17, 2, STRING["maps.map08.alarm"],
|
||||
[]() {
|
||||
g_globals->_encounters.execute();
|
||||
}
|
||||
);
|
||||
msg2._delaySeconds = 2;
|
||||
|
||||
g_events->send(msg2);
|
||||
Sound::sound(SOUND_3);
|
||||
}
|
||||
);
|
||||
|
||||
msg._delaySeconds = 2;
|
||||
send(msg);
|
||||
}
|
||||
|
||||
} // namespace Maps
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
Reference in New Issue
Block a user