Initial commit
This commit is contained in:
225
engines/mm/mm1/maps/map05.cpp
Normal file
225
engines/mm/mm1/maps/map05.cpp
Normal file
@@ -0,0 +1,225 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/maps/map05.h"
|
||||
#include "mm/mm1/maps/maps.h"
|
||||
#include "mm/mm1/events.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
#include "mm/mm1/sound.h"
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace Maps {
|
||||
|
||||
#define MONSTER_ID 169
|
||||
#define VAL1 574
|
||||
#define VAL2 575
|
||||
|
||||
void Map05::special() {
|
||||
// Scan for special actions on the map cell
|
||||
for (uint i = 0; i < 21; ++i) {
|
||||
if (g_maps->_mapOffset == _data[51 + i]) {
|
||||
// Found a specially handled cell, but it
|
||||
// only triggers in designated direction(s)
|
||||
if (g_maps->_forwardMask & _data[72 + i]) {
|
||||
(this->*SPECIAL_FN[i])();
|
||||
} else {
|
||||
checkPartyDead();
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// All other cells on the map are encounters
|
||||
g_maps->clearSpecial();
|
||||
g_globals->_encounters.execute();
|
||||
}
|
||||
|
||||
void Map05::special00() {
|
||||
visitedExit();
|
||||
send(SoundMessage(
|
||||
STRING["maps.stairs_up"],
|
||||
[]() {
|
||||
g_maps->changeMap(0x604, 1);
|
||||
}
|
||||
));
|
||||
}
|
||||
|
||||
void Map05::special01() {
|
||||
encounter(1);
|
||||
}
|
||||
|
||||
void Map05::special02() {
|
||||
encounter(9);
|
||||
}
|
||||
|
||||
void Map05::special03() {
|
||||
encounter(14);
|
||||
}
|
||||
|
||||
void Map05::special04() {
|
||||
encounter(20);
|
||||
}
|
||||
|
||||
void Map05::special05() {
|
||||
Game::Encounter &enc = g_globals->_encounters;
|
||||
g_maps->clearSpecial();
|
||||
|
||||
enc.clearMonsters();
|
||||
for (int i = 0; i < 10; ++i)
|
||||
enc.addMonster(14, 1);
|
||||
|
||||
enc._levelIndex = 80;
|
||||
enc._manual = true;
|
||||
enc.execute();
|
||||
}
|
||||
|
||||
void Map05::special06() {
|
||||
if (!g_globals->_party.hasItem(VELLUM_SCROLL_ID)) {
|
||||
send(SoundMessage(
|
||||
0, 1, STRING[!hasFlag() ? "maps.map05.man1" : "maps.map05.man2"],
|
||||
[]() {
|
||||
Map05 &map = *static_cast<Map05 *>(g_maps->_currentMap);
|
||||
if (map.addScroll()) {
|
||||
map.addFlag();
|
||||
g_events->send(InfoMessage(0, 1, STRING["maps.map05.man3"]));
|
||||
}
|
||||
}
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
void Map05::special07() {
|
||||
visitedExit();
|
||||
send(SoundMessage(
|
||||
STRING["maps.map05.portal"],
|
||||
[]() {
|
||||
g_maps->_mapPos.x = 8;
|
||||
g_maps->_mapPos.y = 8;
|
||||
g_maps->changeMap(1, 1);
|
||||
}
|
||||
));
|
||||
}
|
||||
|
||||
void Map05::special08() {
|
||||
send(SoundMessage(
|
||||
2, 1, STRING["maps.sign"],
|
||||
10, 2, STRING["maps.map05.arena"]
|
||||
));
|
||||
}
|
||||
|
||||
void Map05::special09() {
|
||||
send(SoundMessage(
|
||||
0, 1, STRING["maps.map05.arena_inside"],
|
||||
[]() {
|
||||
Map05 &map = *static_cast<Map05 *>(g_maps->_currentMap);
|
||||
map[MAP_47] = 2;
|
||||
map[MAP_33] = 6;
|
||||
map[MAP_MAX_MONSTERS] = 15;
|
||||
g_globals->_encounters._encounterType = Game::FORCE_SURPRISED;
|
||||
g_globals->_encounters.execute();
|
||||
},
|
||||
[]() {
|
||||
Map05 &map = *static_cast<Map05 *>(g_maps->_currentMap);
|
||||
map[MAP_47] = 1;
|
||||
map[MAP_33] = 4;
|
||||
map[MAP_MAX_MONSTERS] = 10;
|
||||
g_globals->_treasure.clear();
|
||||
}
|
||||
));
|
||||
}
|
||||
|
||||
void Map05::special10() {
|
||||
showMessage(STRING["maps.map05.message2"]);
|
||||
}
|
||||
|
||||
void Map05::special11() {
|
||||
if (g_maps->_forwardMask == DIRMASK_S) {
|
||||
g_maps->clearSpecial();
|
||||
g_globals->_encounters.execute();
|
||||
} else {
|
||||
showMessage(STRING["maps.map05.message3"]);
|
||||
}
|
||||
}
|
||||
|
||||
void Map05::special14() {
|
||||
g_maps->clearSpecial();
|
||||
if (getRandomNumber(2) == 2)
|
||||
g_globals->_encounters.execute();
|
||||
}
|
||||
|
||||
void Map05::encounter(int monsterId) {
|
||||
Game::Encounter &enc = g_globals->_encounters;
|
||||
_data[MONSTER_ID] = monsterId;
|
||||
g_maps->clearSpecial();
|
||||
|
||||
int monsterCount = getRandomNumber(5);
|
||||
enc.clearMonsters();
|
||||
for (int i = 0; i < monsterCount; ++i)
|
||||
enc.addMonster(monsterId, 1);
|
||||
|
||||
enc._levelIndex = 80;
|
||||
enc._manual = true;
|
||||
enc.execute();
|
||||
}
|
||||
|
||||
void Map05::showMessage(const Common::String &msg) {
|
||||
send(SoundMessage(
|
||||
0, 1, STRING["maps.map05.message1"],
|
||||
0, 2, msg
|
||||
));
|
||||
}
|
||||
|
||||
bool Map05::addScroll() {
|
||||
for (uint i = 0; i < g_globals->_party.size(); ++i) {
|
||||
Character &c = g_globals->_party[i];
|
||||
if (!c._backpack.full()) {
|
||||
// Add item
|
||||
c._backpack.add(VELLUM_SCROLL_ID, 0);
|
||||
g_globals->_items.getItem(VELLUM_SCROLL_ID);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
g_events->send(SoundMessage(8, 2, STRING["maps.map05.backpacks_full"]));
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Map05::hasFlag() {
|
||||
for (uint i = 0; i < g_globals->_party.size(); ++i) {
|
||||
const Character &c = g_globals->_party[i];
|
||||
if (c._flags[0] & CHARFLAG0_COURIER1)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Map05::addFlag() {
|
||||
for (uint i = 0; i < g_globals->_party.size(); ++i) {
|
||||
Character &c = g_globals->_party[i];
|
||||
c._flags[0] |= CHARFLAG0_COURIER1;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Maps
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
Reference in New Issue
Block a user