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engines/mm/mm1/maps/map04.cpp
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engines/mm/mm1/maps/map04.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/maps/map04.h"
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#include "mm/mm1/maps/maps.h"
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#include "mm/mm1/events.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/sound.h"
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namespace MM {
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namespace MM1 {
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namespace Maps {
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void Map04::special() {
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// Scan for special actions on the map cell
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for (uint i = 0; i < 22; ++i) {
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if (g_maps->_mapOffset == _data[51 + i]) {
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// Found a specially handled cell, but it
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// only triggers in designated direction(s)
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if (g_maps->_forwardMask & _data[73 + i]) {
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(this->*SPECIAL_FN[i])();
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} else {
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checkPartyDead();
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}
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return;
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}
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}
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// Stealable treasure
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send(SoundMessage(
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STRING["maps.map04.treasure"],
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[]() {
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g_maps->clearSpecial();
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if ((*g_maps->_currentMap)[MAP04_TREASURE_STOLEN] < 255)
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(*g_maps->_currentMap)[MAP04_TREASURE_STOLEN]++;
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g_globals->_treasure.setGold(600);
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g_globals->_treasure.setGems(10);
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g_events->addAction(KEYBIND_SEARCH);
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}
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));
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}
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void Map04::special00() {
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inn();
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}
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void Map04::special01() {
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bool hasCourier = false;
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for (uint i = 0; i < g_globals->_party.size() && !hasCourier; ++i) {
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hasCourier = (g_globals->_party[i]._flags[0] & CHARFLAG0_COURIER1) != 0;
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}
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bool hasScroll = g_globals->_party.hasItem(VELLUM_SCROLL_ID);
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auto callback = [](const Common::KeyState &) {
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g_events->close();
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g_maps->_mapPos.y = 6;
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g_maps->_currentMap->updateGame();
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};
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if (hasCourier && hasScroll) {
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for (uint i = 0; i < g_globals->_party.size(); ++i) {
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Character &c = g_globals->_party[i];
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g_globals->_currCharacter = &c;
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c._exp += 1000;
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c._flags[0] &= (c._flags[0] & CHARFLAG0_COURIER1) | CHARFLAG0_COURIER2;
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}
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send(InfoMessage(
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0, 0, STRING["maps.map04.agar1"],
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0, 1, STRING["maps.map04.agar2"],
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callback
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));
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} else {
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send(InfoMessage(
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0, 0, STRING["maps.map04.agar1"],
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0, 1, STRING["maps.map04.agar3"],
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callback
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));
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}
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}
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void Map04::special02() {
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blacksmith();
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}
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void Map04::special03() {
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market();
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}
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void Map04::special04() {
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visitedExit();
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if (_data[MAP04_PASSAGE_OVERRIDE] || _data[MAP04_TREASURE_STOLEN] == 0) {
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send(SoundMessage(
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STRING["maps.passage_outside2"],
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[]() {
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g_maps->_mapPos.x = 13;
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g_maps->_mapPos.y = 1;
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g_maps->changeMap(0xa00, 2);
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}
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));
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} else {
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// Sucks to be you
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_data[MAP04_PASSAGE_OVERRIDE]++;
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g_events->addView("Arrested");
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}
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}
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void Map04::special05() {
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tavern();
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}
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void Map04::special06() {
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temple();
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}
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void Map04::special07() {
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training();
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}
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void Map04::special08() {
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g_maps->_mapPos.x = getRandomNumber(15);
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g_maps->_mapPos.y = getRandomNumber(15);
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redrawGame();
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send(InfoMessage(0, 1, STRING["maps.poof"]));
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}
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void Map04::special09() {
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visitedExit();
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if (_data[MAP04_STAIRS_OVERRIDE] || _data[MAP04_TREASURE_STOLEN] == 0) {
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send(SoundMessage(
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STRING["maps.stairs_down"],
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[]() {
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g_maps->_mapPos.x = 0;
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g_maps->_mapPos.y = 7;
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g_maps->changeMap(0x202, 1);
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}
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));
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} else {
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// Sucks to be you
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_data[MAP04_STAIRS_OVERRIDE]++;
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g_events->addView("Arrested");
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}
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}
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void Map04::special10() {
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showSign(STRING["maps.map04.market"]);
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}
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void Map04::special11() {
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showSign(STRING["maps.map04.blacksmith"]);
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}
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void Map04::special12() {
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showSign(STRING["maps.map04.inn"]);
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}
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void Map04::special13() {
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if (_data[MAP04_TREASURE_STOLEN]) {
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g_maps->clearSpecial();
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g_events->addView("Arrested");
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} else {
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none160();
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}
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}
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void Map04::special18() {
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showSign(STRING["maps.map04.temple"]);
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}
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void Map04::special20() {
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showSign(STRING["maps.map04.tavern"]);
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}
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void Map04::special21() {
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showSign(STRING["maps.map04.training"]);
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}
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} // namespace Maps
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} // namespace MM1
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} // namespace MM
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