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engines/mm/mm1/maps/map03.cpp
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228
engines/mm/mm1/maps/map03.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/maps/map03.h"
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#include "mm/mm1/maps/maps.h"
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#include "mm/mm1/events.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/sound.h"
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namespace MM {
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namespace MM1 {
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namespace Maps {
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static const byte MONSTER_ID1[8] = { 5, 10, 12, 2, 11, 16, 6, 12 };
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static const byte MONSTER_ID2[8] = { 2, 7, 7, 7, 5, 4, 3, 8 };
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void Map03::special() {
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// Scan for special actions on the map cell
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for (uint i = 0; i < 29; ++i) {
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if (g_maps->_mapOffset == _data[51 + i]) {
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// Found a specially handled cell, but it
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// only triggers in designated direction(s)
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if (g_maps->_forwardMask & _data[80 + i]) {
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(this->*SPECIAL_FN[i])();
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} else {
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checkPartyDead();
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}
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return;
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}
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}
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// All other cells on the map are encounters
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g_maps->clearSpecial();
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g_globals->_encounters.execute();
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}
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void Map03::special00() {
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inn();
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}
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void Map03::special01() {
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bool hasCourier = false;
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for (uint i = 0; i < g_globals->_party.size() && !hasCourier; ++i) {
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hasCourier = (g_globals->_party[i]._flags[0] & CHARFLAG0_COURIER3) != 0;
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}
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bool hasScroll = false;
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for (uint i = 0; i < g_globals->_party.size(); ++i) {
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Character &c = g_globals->_party[i];
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if (c.hasItem(VELLUM_SCROLL_ID)) {
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hasScroll = true;
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c._gold += 1500;
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}
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}
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if (hasCourier && hasScroll) {
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for (uint i = 0; i < g_globals->_party.size(); ++i) {
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Character &c = g_globals->_party[i];
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g_globals->_currCharacter = &c;
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c._exp += 2500;
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int idx = c._equipped.indexOf(VELLUM_SCROLL_ID);
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if (idx != -1)
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c._equipped.removeAt(idx);
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idx = c._backpack.indexOf(VELLUM_SCROLL_ID);
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if (idx != -1)
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c._backpack.removeAt(idx);
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}
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InfoMessage info1(
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0, 0, STRING["maps.map03.telgoran1"],
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0, 1, STRING["maps.map03.telgoran2"],
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[](const Common::KeyState &) {
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InfoMessage info2(
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0, 1, STRING["maps.map03.telgoran3"],
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[](const Common::KeyState &) {
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g_events->close();
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}
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);
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info2._largeMessage = true;
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g_events->send(info2);
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}
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);
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info1._largeMessage = true;
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g_events->send(info1);
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} else {
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send(InfoMessage(
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0, 0, STRING["maps.map03.telgoran1"],
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0, 1, STRING["maps.map03.telgoran4"]
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));
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}
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none160();
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}
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void Map03::special02() {
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blacksmith();
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}
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void Map03::special03() {
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market();
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}
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void Map03::special04() {
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visitedExit();
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send(SoundMessage(
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STRING["maps.passage_outside1"],
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[]() {
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g_maps->_mapPos = Common::Point(9, 11);
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g_maps->changeMap(0x112, 2);
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}
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));
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}
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void Map03::special05() {
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tavern();
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}
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void Map03::special06() {
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temple();
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}
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void Map03::special07() {
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training();
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}
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void Map03::special08() {
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g_globals->_treasure._container = GOLD_CHEST;
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g_globals->_treasure._items[2] = 200;
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g_globals->_treasure.setGems(200);
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g_events->addAction(KEYBIND_SEARCH);
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}
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void Map03::special09() {
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visitedExit();
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send(SoundMessage(
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STRING["maps.stairs_down"],
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[]() {
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g_maps->_mapPos = Common::Point(14, 0);
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g_maps->changeMap(5, 1);
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}
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));
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}
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void Map03::special10() {
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showSign(STRING["maps.map03.market"]);
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}
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void Map03::special11() {
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showSign(STRING["maps.map03.blacksmith"]);
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}
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void Map03::special12() {
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showSign(STRING["maps.map03.inn"]);
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}
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void Map03::special13() {
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_data[0x1d] = 80;
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_data[0x2e] = 3;
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_data[0x2f] = 3;
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}
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void Map03::special14() {
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_data[0x1d] = 150;
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_data[0x2e] = 2;
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_data[0x2f] = 2;
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}
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void Map03::special15() {
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assert(g_maps->_mapPos.x < 8);
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g_maps->clearSpecial();
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int monsterCount = (g_maps->_mapPos.x < 3) ? 1 :
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getRandomNumber(8);
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Game::Encounter &enc = g_globals->_encounters;
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enc._levelIndex = 80;
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enc._manual = true;
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enc.clearMonsters();
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for (int i = 0; i < monsterCount; ++i)
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enc.addMonster(MONSTER_ID1[i], MONSTER_ID2[i]);
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enc.execute();
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}
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void Map03::special18() {
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showSign(STRING["maps.map03.temple"]);
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}
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void Map03::special20() {
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showSign(STRING["maps.map03.tavern"]);
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}
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void Map03::special21() {
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showSign(STRING["maps.map03.training"]);
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}
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void Map03::special27() {
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showSign(STRING["maps.map03.forbidden_crypt"]);
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}
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void Map03::special28() {
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showSign(STRING["maps.map03.eternal_rest"]);
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}
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} // namespace Maps
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} // namespace MM1
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} // namespace MM
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