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engines/mm/mm1/gfx/gfx.cpp
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86
engines/mm/mm1/gfx/gfx.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/system.h"
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#include "common/debug.h"
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#include "graphics/paletteman.h"
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#include "graphics/screen.h"
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#include "mm/mm1/gfx/gfx.h"
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namespace MM {
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namespace MM1 {
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namespace Gfx {
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byte EGA_INDEXES[EGA_PALETTE_COUNT];
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static const uint32 EGA_PALETTE[16] = {
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0x000000, 0x0000aa, 0x00aa00, 0x00aaaa,
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0xaa0000, 0xaa00aa, 0xaa5500, 0xaaaaaa,
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0x555555, 0x5555ff, 0x55ff55, 0x55ffff,
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0xff5555, 0xff55ff, 0xffff55, 0xffffff
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};
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void GFX::setEgaPalette() {
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byte pal[16 * 3];
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byte *pDest = pal;
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for (int i = 0; i < EGA_PALETTE_COUNT; ++i) {
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*pDest++ = (EGA_PALETTE[i] >> 16) & 0xff;
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*pDest++ = (EGA_PALETTE[i] >> 8) & 0xff;
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*pDest++ = EGA_PALETTE[i] & 0xff;
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EGA_INDEXES[i] = i;
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}
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g_system->getPaletteManager()->setPalette(pal, 0, 16);
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uint32 c = 0xffffffff;
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g_system->getPaletteManager()->setPalette((const byte *)&c, 255, 1);
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// Set the EGA palette indexes to be themselves
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}
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void GFX::findPalette(const byte palette[256 * 3]) {
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for (int col = 0; col < 16; ++col) {
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byte r = (EGA_PALETTE[col] >> 16) & 0xff;
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byte g = (EGA_PALETTE[col] >> 8) & 0xff;
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byte b = EGA_PALETTE[col] & 0xff;
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int closestDiff = 0x7fffffff;
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byte closest = 0;
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const byte *pal = &palette[0];
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for (int i = 0; i < 256; ++i, pal += 3) {
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int diff = ABS((int)r - (int)pal[0]) +
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ABS((int)g - (int)pal[1]) +
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ABS((int)b - (int)pal[2]);
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if (diff < closestDiff) {
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closestDiff = diff;
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closest = i;
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}
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}
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EGA_INDEXES[col] = closest;
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}
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}
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} // namespace Gfx
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} // namespace MM1
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} // namespace MM
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