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engines/mm/mm1/game/wheel_spin.cpp
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97
engines/mm/mm1/game/wheel_spin.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/game/wheel_spin.h"
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#include "mm/mm1/maps/map16.h"
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#include "mm/mm1/globals.h"
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namespace MM {
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namespace MM1 {
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namespace Game {
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#define VAL2 84
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#define VAL3 85
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#define VAL4 87
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void WheelSpin::spin() {
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Maps::Map16 &map = *static_cast<Maps::Map16 *>(g_maps->_currentMap);
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_results.clear();
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for (uint i = 0; i < g_globals->_party.size(); ++i) {
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Character &c = g_globals->_party[i];
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g_globals->_currCharacter = &c;
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map[VAL2] = i;
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// Count set flags
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map[VAL4] = 0;
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byte v = c._flags[2];
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for (int j = 0; j < 4; ++j, v >>= 1) {
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if (v & 1)
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map[VAL4]++;
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}
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Common::String line;
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if (map[VAL4] == 0) {
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line = STRING["maps.map16.loser"];
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} else {
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c._flags[2] |= CHARFLAG2_80;
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int val;
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switch (getRandomNumber(6)) {
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case 1:
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val = 2000 << map[VAL4];
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WRITE_LE_UINT16(&map[VAL3], val);
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c._exp += val;
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line = Common::String::format("+%d %s", val,
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STRING["maps.map16.exp"].c_str());
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break;
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case 2:
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val = 500 << map[VAL4];
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WRITE_LE_UINT16(&map[VAL3], val);
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c._gold += val;
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line = Common::String::format("+%d %s", val,
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STRING["maps.map16.gold"].c_str());
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break;
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case 3:
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val = 15 << map[VAL4];
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WRITE_LE_UINT16(&map[VAL3], val);
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c._gems += val;
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line = Common::String::format("+%d %s", val,
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STRING["maps.map16.gems"].c_str());
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break;
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default:
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line = STRING["maps.map16.loser"];
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break;
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}
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}
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_results.push_back(line);
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}
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}
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} // namespace Game
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} // namespace MM1
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} // namespace MM
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