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engines/mm/mm1/game/view_base.h
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engines/mm/mm1/game/view_base.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM1_GAME_VIEW_BASE_H
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#define MM1_GAME_VIEW_BASE_H
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#include "mm/mm1/views/text_view.h"
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namespace MM {
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namespace MM1 {
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namespace Game {
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/**
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* This acts as the base class for the 3d view
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* of the surroundings. It contains the all
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* the gameplay logic except for actual drawing.
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*/
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class ViewBase : public Views::TextView {
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protected:
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bool _isDark = false;
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Common::String _dialogMessage;
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bool _stepRandom = false;
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Common::String _descriptionLine;
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private:
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/**
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* Turn left
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*/
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void turnLeft();
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/**
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* Turn right
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*/
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void turnRight();
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/**
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* Move forwards
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*/
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void forward(KeybindingAction action);
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/**
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* Move backwards
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*/
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void backwards();
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/**
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* Forward movement is obstructed
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*/
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void obstructed(byte mask);
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/**
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* Barrier blocking forward movement
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*/
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void barrier();
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public:
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ViewBase(UIElement *owner);
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virtual ~ViewBase() {}
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bool msgFocus(const FocusMessage &msg) override;
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bool msgHeader(const HeaderMessage &msg) override;
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bool msgGame(const GameMessage &msg) override;
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bool msgAction(const ActionMessage &msg) override;
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/**
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* Updates game state
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*/
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void update();
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};
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} // namespace Game
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} // namespace MM1
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} // namespace MM
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#endif
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