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engines/mm/mm1/game/view_base.cpp
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250
engines/mm/mm1/game/view_base.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/util.h"
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#include "mm/mm1/game/view_base.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/mm1.h"
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#include "mm/mm1/mm1.h"
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#include "mm/mm1/sound.h"
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namespace MM {
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namespace MM1 {
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namespace Game {
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ViewBase::ViewBase(UIElement *owner) : Views::TextView("View", owner) {
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}
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void ViewBase::update() {
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Maps::Maps &maps = g_globals->_maps;
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Maps::Map &map = *maps._currentMap;
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maps._mapOffset = maps._mapPos.y * MAP_W + maps._mapPos.x;
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maps._currentWalls = map._walls[maps._mapOffset];
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maps._currentState = map._states[maps._mapOffset];
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_isDark = false;
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if (maps._currentState & Maps::CELL_DARK) {
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if (g_globals->_activeSpells._s.light) {
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g_globals->_activeSpells._s.light--;
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} else {
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goto darkness;
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}
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}
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if ((map[Maps::MAP_FLAGS] & 1) && !g_globals->_activeSpells._s.light) {
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darkness:
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_isDark = true;
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}
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// Refresh the view immediately, so things like the minimap will
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// update before special actions run
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g_events->redraw();
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g_events->drawElements();
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// Encounter checks
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g_globals->_encounters._encounterType = NORMAL_SURPRISED;
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if (maps._currentState & Maps::CELL_SPECIAL) {
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map.visitedSpecial();
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draw();
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map.special();
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return;
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} else if (_stepRandom) {
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g_globals->_encounters._encounterType = NORMAL_ENCOUNTER;
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_stepRandom = false;
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g_globals->_encounters.execute();
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} else {
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g_globals->_party.checkPartyDead();
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}
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}
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bool ViewBase::msgAction(const ActionMessage &msg) {
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switch (msg._action) {
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case KEYBIND_FORWARDS:
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case KEYBIND_STRAFE_LEFT:
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case KEYBIND_STRAFE_RIGHT:
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forward(msg._action);
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break;
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case KEYBIND_BACKWARDS:
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backwards();
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break;
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case KEYBIND_TURN_LEFT:
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turnLeft();
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break;
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case KEYBIND_TURN_RIGHT:
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turnRight();
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break;
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default:
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return TextView::msgAction(msg);
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}
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return true;
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}
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bool ViewBase::msgFocus(const FocusMessage &msg) {
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return false;
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}
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bool ViewBase::msgGame(const GameMessage &msg) {
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if (msg._name == "DISPLAY") {
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replaceView("Game");
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return true;
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} else if (msg._name == "UPDATE") {
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replaceView("Game");
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update();
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return true;
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} else if (msg._name == "LOCATION") {
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_descriptionLine = STRING[Common::String::format(
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"dialogs.location.titles.%d", msg._value)];
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draw();
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return true;
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}
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return TextView::msgGame(msg);
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}
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bool ViewBase::msgHeader(const HeaderMessage &msg) {
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_descriptionLine = msg._name;
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draw();
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return true;
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}
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void ViewBase::turnLeft() {
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g_globals->_maps.turnLeft();
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update();
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}
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void ViewBase::turnRight() {
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g_globals->_maps.turnRight();
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update();
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}
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void ViewBase::forward(KeybindingAction action) {
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Maps::Maps &maps = g_globals->_maps;
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Maps::Map &map = *g_globals->_maps._currentMap;
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// Figure out direction mask
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byte mask = maps._forwardMask;
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if (action == KEYBIND_STRAFE_LEFT) {
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mask = maps._leftMask;
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} else if (action == KEYBIND_STRAFE_RIGHT) {
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mask = maps._rightMask;
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}
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// Get the delta X/Y from the direction
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Common::Point delta = g_maps->getMoveDelta(mask);
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// Check for obstructions
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if (!g_globals->_intangible) {
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if (maps._currentWalls & mask) {
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if (maps._currentState & 0x55 & mask) {
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obstructed(mask);
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redraw();
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return;
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}
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int offset;
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if (!(maps._currentWalls & mask & 0x55))
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offset = 1;
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else if (maps._currentWalls & mask & 0xaa)
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offset = 2;
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else
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offset = 0;
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if (map.dataByte(Maps::MAP_30 + offset) == 4 &&
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!g_globals->_activeSpells._s.walk_on_water) {
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Sound::sound(SOUND_1);
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_dialogMessage = STRING["movement.obstructed.cant_swim"];
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redraw();
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return;
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}
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} else {
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if (maps._currentState & 0x55 & mask) {
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barrier();
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redraw();
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return;
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}
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}
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}
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g_globals->_treasure.clear();
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int maxVal = map[Maps::MAP_29];
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if (g_engine->getRandomNumber(maxVal) == maxVal)
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_stepRandom = true;
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g_globals->_maps.step(delta);
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update();
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}
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void ViewBase::backwards() {
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Maps::Maps &maps = g_globals->_maps;
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Maps::Map &map = *g_globals->_maps._currentMap;
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Common::Point delta = g_maps->getMoveDelta(maps._backwardsMask);
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if (!g_globals->_intangible) {
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if (maps._currentWalls & maps._backwardsMask) {
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Sound::sound(SOUND_1);
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g_globals->_party.checkPartyDead();
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return;
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}
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if (maps._currentState & 0x55 & maps._backwardsMask) {
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Sound::sound(SOUND_1);
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g_globals->_party.checkPartyDead();
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return;
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}
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}
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g_globals->_treasure.clear();
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int maxVal = map[Maps::MAP_29];
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if (g_engine->getRandomNumber(maxVal) == maxVal)
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_stepRandom = true;
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g_globals->_maps.step(delta);
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update();
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}
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void ViewBase::obstructed(byte mask) {
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Maps::Maps &maps = g_globals->_maps;
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Maps::Map &map = *maps._currentMap;
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Sound::sound(SOUND_1);
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int index = 32;
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if (!(maps._currentWalls & mask & 0x55))
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index = 31;
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else if (!(maps._currentWalls & mask & 0xaa))
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index = 30;
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_dialogMessage = STRING[Common::String::format(
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"movement.obstructed.%d", map.dataByte(index))];
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}
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void ViewBase::barrier() {
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_dialogMessage = STRING["movement.obstructed.barrier"];
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Sound::sound(SOUND_1);
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}
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} // namespace Game
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} // namespace MM1
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} // namespace MM
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