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engines/mm/mm1/game/spell_casting.h
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107
engines/mm/mm1/game/spell_casting.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM1_GAME_SPELL_CASTING_H
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#define MM1_GAME_SPELL_CASTING_H
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#include "mm/mm1/data/character.h"
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namespace MM {
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namespace MM1 {
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namespace Game {
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enum SpellState {
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SS_OK, SS_NOT_ENOUGH_SP, SS_NOT_ENOUGH_GEMS,
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SS_COMBAT_ONLY, SS_NONCOMBAT_ONLY, SS_DOESNT_WORK,
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SS_OUTDOORS_ONLY
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};
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/**
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* Support class for handling spell casting logic
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*/
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class SpellCasting {
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protected:
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int _spellIndex = 0;
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int _requiredSp = 0, _requiredGems = 0;
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SpellState _spellState = SS_OK;
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/**
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* Returns true if combat is in progress
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*/
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bool isInCombat() const;
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public:
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/**
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* Sets the current spell
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*/
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void setSpell(const Character *chr, int lvl, int num);
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/**
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* Get the index in the spell array for a given spell
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*/
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static int getSpellIndex(const Character *chr, int lvl, int num);
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/**
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* Get the spell level and number from spell index
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*/
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static void getSpellLevelNum(int spellIndex, int &lvl, int &num);
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/**
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* Sets a spell directly by index
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*/
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void setSpell(int spellIndex, int requiredSp, int requiredGems);
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/**
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* Returns true if the spell requires a target
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*/
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bool hasCharTarget() const;
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/**
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* Returns true if a spell can be cast, with the exception
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* of magic not being allowed at the current location.
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*/
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bool canCast() const {
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return _spellState == SS_OK;
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}
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/**
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* Returns if magic is allowed at the current location
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*/
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bool isMagicAllowed() const;
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/**
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* Returns the spell error
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*/
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SpellState getSpellState() const {
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return _spellState;
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}
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/**
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* Returns the error message
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*/
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Common::String getSpellError() const;
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};
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} // namespace Game
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} // namespace MM1
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} // namespace MM
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#endif
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