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engines/mm/mm1/game/monster_touch.h
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76
engines/mm/mm1/game/monster_touch.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM1_GAME_MONSTER_TOUCH_H
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#define MM1_GAME_MONSTER_TOUCH_H
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#include "mm/mm1/game/spells_monsters.h"
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namespace MM {
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namespace MM1 {
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namespace Game {
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class MonsterTouch;
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typedef bool (MonsterTouch::*MonsterTouchAction)(Common::String &line);
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class MonsterTouch : public SpellsMonsters {
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private:
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static const MonsterTouchAction ACTIONS[25];
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bool canPerform(int level) const;
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private:
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bool action00(Common::String &line);
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bool action01(Common::String &line);
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bool action02(Common::String &line);
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bool action03(Common::String &line);
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bool action04(Common::String &line);
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bool action05(Common::String &line);
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bool action06(Common::String &line);
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bool action07(Common::String &line);
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bool action08(Common::String &line);
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bool action09(Common::String &line);
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bool action10(Common::String &line);
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bool action11(Common::String &line);
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bool action12(Common::String &line);
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bool action13(Common::String &line);
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bool action14(Common::String &line);
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bool action15(Common::String &line);
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bool action16(Common::String &line);
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bool action17(Common::String &line);
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bool action18(Common::String &line);
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bool action19(Common::String &line);
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bool action20(Common::String &line);
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bool action21(Common::String &line);
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bool action22(Common::String &line);
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bool action23(Common::String &line);
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bool action24(Common::String &line);
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public:
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virtual ~MonsterTouch() {}
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bool monsterTouch(uint index, Common::String &line);
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};
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} // namespace Game
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} // namespace MM1
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} // namespace MM
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#endif
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