Initial commit
This commit is contained in:
67
engines/mm/mm1/game/leprechaun.cpp
Normal file
67
engines/mm/mm1/game/leprechaun.cpp
Normal file
@@ -0,0 +1,67 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mm/mm1/game/leprechaun.h"
|
||||
#include "mm/mm1/maps/map00.h"
|
||||
#include "mm/mm1/globals.h"
|
||||
|
||||
#define TOWN_NUM 0x2fe
|
||||
#define LEPRECHAUN_MAP_ID1 0x2ff
|
||||
#define LEPRECHAUN_MAP_ID2 0x304
|
||||
#define LEPRECHAUN_MAP_X 0x309
|
||||
#define LEPRECHAUN_MAP_Y 0x30E
|
||||
|
||||
namespace MM {
|
||||
namespace MM1 {
|
||||
namespace Game {
|
||||
|
||||
void Leprechaun::teleportToTown(char townNum) {
|
||||
Maps::Maps &maps = *g_maps;
|
||||
Maps::Map00 &map = *static_cast<Maps::Map00 *>(g_maps->_currentMap);
|
||||
|
||||
map[TOWN_NUM] = townNum;
|
||||
|
||||
// Scan the party for someone with any gems
|
||||
for (uint i = 0; i < g_globals->_party.size(); ++i) {
|
||||
Character &c = g_globals->_party[i];
|
||||
if (c._gems) {
|
||||
c._gems--;
|
||||
|
||||
int townIndex = map[TOWN_NUM] - Common::KEYCODE_1;
|
||||
maps._mapPos.x = map[LEPRECHAUN_MAP_X + townIndex];
|
||||
maps._mapPos.y = map[LEPRECHAUN_MAP_Y + townIndex];
|
||||
maps.changeMap(
|
||||
map[LEPRECHAUN_MAP_ID1 + townIndex] |
|
||||
(map[LEPRECHAUN_MAP_ID2 + townIndex] << 8),
|
||||
1);
|
||||
|
||||
g_events->redraw();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
maps._mapPos = Common::Point(8, 5);
|
||||
map.updateGame();
|
||||
}
|
||||
|
||||
} // namespace Game
|
||||
} // namespace MM1
|
||||
} // namespace MM
|
||||
Reference in New Issue
Block a user