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engines/mm/mm1/game/fly.cpp
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70
engines/mm/mm1/game/fly.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/game/fly.h"
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#include "mm/mm1/globals.h"
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namespace MM {
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namespace MM1 {
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namespace Game {
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static const byte FLY_MAP_ID1[20] = {
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1, 0, 4, 5, 0x12,
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2, 3, 0x11, 5, 6,
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2, 1, 4, 6, 0x1A,
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3, 3, 4, 1, 0x1B
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};
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static const byte FLY_MAP_ID2[20] = {
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0xF, 0xA, 3, 5, 1,
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5, 7, 0xA, 0xB, 7,
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0xB, 1, 9, 1, 0xB,
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1, 0xD, 0xF, 8, 1
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};
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static const byte FLY_MAP_X[20] = {
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15, 8, 11, 0, 9,
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15, 3, 10, 4, 11,
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15, 3, 3, 7, 12,
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14, 11, 5, 7, 15
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};
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static const byte FLY_MAP_Y[20] = {
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7, 10, 0, 8, 11,
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7, 2, 10, 0, 0,
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15, 3, 9, 0, 6,
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14, 15, 15, 7, 15
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};
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void Fly::fly(int mapIndex) {
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if (mapIndex != -1) {
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Maps::Maps &maps = *g_maps;
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int id = FLY_MAP_ID1[mapIndex] | ((int)FLY_MAP_ID2[mapIndex] << 8);
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maps._mapPos.x = FLY_MAP_X[mapIndex];
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maps._mapPos.y = FLY_MAP_Y[mapIndex];
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maps.changeMap(id, 2);
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}
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}
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} // namespace Game
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} // namespace MM1
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} // namespace MM
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