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engines/mm/mm1/game/detect_magic.cpp
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67
engines/mm/mm1/game/detect_magic.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/game/detect_magic.h"
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#include "mm/mm1/globals.h"
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namespace MM {
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namespace MM1 {
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namespace Game {
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void DetectMagic::getMagicStrings() {
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Inventory &inv = g_globals->_currCharacter->_backpack;
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for (uint i = 0; i < inv.size(); ++i) {
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int itemId = inv[i]._id;
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bool flag = false;
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if (itemId < 12)
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flag = false;
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else if (itemId < 61)
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flag = true;
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else if (itemId < 66)
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flag = false;
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else if (itemId < 86)
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flag = true;
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else if (itemId < 93)
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flag = false;
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else if (itemId < 121)
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flag = true;
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else if (itemId < 128)
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flag = false;
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else if (itemId < 156)
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flag = true;
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else if (itemId < 158)
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flag = false;
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else if (itemId < 255)
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flag = true;
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else
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flag = false;
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if (flag) {
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_strings[i] = Common::String::format("Y (%d)", inv[i]._charges);
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} else {
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_strings[i] = "N";
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}
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}
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}
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} // namespace Game
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} // namespace MM1
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} // namespace MM
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