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engines/mm/mm1/data/treasure.h
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114
engines/mm/mm1/data/treasure.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM1_DATA_TREASURE_H
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#define MM1_DATA_TREASURE_H
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#include "common/scummsys.h"
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#include "common/serializer.h"
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namespace MM {
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namespace MM1 {
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enum ContainerType {
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CLOTH_SACK = 0, LEATHER_SACK = 1, WOODEN_BOX = 2,
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WOODEN_CHEST = 3, IRON_BOX = 4, IRON_CHEST = 5,
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SILVER_BOX = 6, SILVER_CHEST = 7, GOLD_BOX = 8,
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GOLD_CHEST = 9, BLACK_BOX = 10
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};
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class Treasure {
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private:
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byte _data[9];
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public:
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byte &_trapType = _data[1];
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byte &_container = _data[2];
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byte *const _items = &_data[3];
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Treasure() {
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clear();
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}
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byte &operator[](uint i);
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/**
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* Clears the treasure list
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*/
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void clear();
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/**
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* Clears everything except byte 0
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*/
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void clear0();
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/**
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* Returns true if any treasure has been assigned
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*/
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bool present() const;
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/**
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* Returns true if any items are present
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*/
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bool hasItems() const;
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/**
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* Synchronize savegame data
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*/
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void synchronize(Common::Serializer &s);
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/**
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* Return the gold value for the treasure
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*/
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uint16 getGold() const {
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return READ_LE_UINT16(&_data[6]);
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}
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/**
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* Sets the gold value for the treasure
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*/
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void setGold(uint16 amount) {
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WRITE_LE_UINT16(&_data[6], amount);
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}
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/**
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* Return the gems amount
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*/
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byte getGems() const {
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return _data[8];
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}
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/**
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* Set the gems amount
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*/
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void setGems(byte amount) {
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_data[8] = amount;
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}
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/**
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* Get any item, and remove it from the treasure
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*/
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byte removeItem();
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};
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} // namespace MM1
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} // namespace MM
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#endif
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