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93
engines/mm/mm1/data/roster.h
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93
engines/mm/mm1/data/roster.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM1_DATA_ROSTER_H
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#define MM1_DATA_ROSTER_H
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#include "common/serializer.h"
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#include "mm/mm1/data/character.h"
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#include "mm/mm1/data/int_array.h"
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#include "mm/mm1/maps/maps.h"
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namespace MM {
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namespace MM1 {
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#define ROSTER_COUNT 18
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struct Roster {
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private:
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Common::String rosterSaveName() const;
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public:
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Character _items[ROSTER_COUNT];
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Maps::TownId _towns[ROSTER_COUNT] = { Maps::NO_TOWN };
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Character &operator[](uint idx) {
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assert(idx < ROSTER_COUNT);
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return _items[idx];
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}
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/**
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* Synchronizes the contents of the roster
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* @param isLoadingDefaults True if we're loading the
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* default roster of the game
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*/
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void synchronize(Common::Serializer &s, bool isLoadingDefaults);
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/**
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* Load the roster
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*/
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void load();
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/**
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* Updates the roster from the party
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*/
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void update(const IntArray &charNums);
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/**
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* Save the roster
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*/
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void save();
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/**
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* Save the roster in the original format
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*/
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void saveOriginal();
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/**
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* Deletes a character
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*/
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void remove(Character *entry);
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/**
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* Returns true if the roster is empty
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*/
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bool empty() const;
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/**
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* Returns true if the roster is full
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*/
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bool full() const;
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};
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} // namespace MM1
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} // namespace MM
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#endif
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