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engines/mm/mm1/data/items.cpp
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93
engines/mm/mm1/data/items.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/data/items.h"
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#include "mm/mm1/globals.h"
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namespace MM {
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namespace MM1 {
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uint Item::getSellCost() const {
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uint cost = _cost;
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if (_maxCharges)
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cost /= 2;
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cost /= 2;
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return cost;
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}
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bool ItemsArray::load() {
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Common::File f;
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if (!f.open("items.txt"))
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return false;
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resize(255);
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for (int lineNum = 0; lineNum < 255; ++lineNum) {
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Item &item = (*this)[lineNum];
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Common::String line = f.readLine();
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assert(line.size() > 20 && line[0] == '"' && line[15] == '"');
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item._name = Common::String(line.c_str() + 1, line.c_str() + 15);
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line = Common::String(line.c_str() + 16);
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while (item._name.lastChar() == ' ')
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item._name.deleteLastChar();
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item._disablements = getNextValue(line);
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item._constBonus_id = getNextValue(line);
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item._constBonus_value = getNextValue(line);
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item._tempBonus_id = getNextValue(line);
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if (item._tempBonus_id != 0xff) {item._tempBonus_value = getNextValue(line);}
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else {item._spellId = getNextValue(line);}
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item._maxCharges = getNextValue(line);
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item._cost = getNextValue(line);
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item._damage = getNextValue(line);
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item._AC_Dmg = getNextValue(line);
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}
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return true;
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}
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Item *ItemsArray::getItem(byte index) const {
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assert(index > 0);
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g_globals->_currItem = (*this)[index - 1];
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return &g_globals->_currItem;
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}
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ItemCategory getItemCategory(byte itemId) {
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if (isWeapon(itemId))
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return ITEMCAT_WEAPON;
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if (isMissile(itemId))
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return ITEMCAT_MISSILE;
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if (isTwoHanded(itemId))
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return ITEMCAT_TWO_HANDED;
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if (isArmor(itemId))
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return ITEMCAT_ARMOR;
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if (isShield(itemId))
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return ITEMCAT_SHIELD;
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return ITEMCAT_NONE;
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}
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} // namespace MM1
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} // namespace MM
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