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engines/mm/mm.h
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87
engines/mm/mm.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM_MM_H
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#define MM_MM_H
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#include "common/random.h"
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#include "mm/detection.h"
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namespace MM {
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enum MightAndMagicDebugChannels {
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kDebugPath = 1,
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kDebugScripts,
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kDebugGraphics,
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kDebugSound,
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};
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class MMEngine : public Engine {
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protected:
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const MightAndMagicGameDescription *_gameDescription;
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Common::RandomSource _randomSource;
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public:
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MMEngine(OSystem *syst, const MM::MightAndMagicGameDescription *gameDesc);
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~MMEngine() override {}
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/**
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* Checks for feature flag
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*/
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bool hasFeature(EngineFeature f) const override;
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/**
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* Returns the features
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*/
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uint32 getFeatures() const;
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/**
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* Returns the game language
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*/
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Common::Language getLanguage() const;
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/**
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* Returns the game's platform
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*/
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Common::Platform getPlatform() const;
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/**
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* Gets the game Id
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*/
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uint32 getGameID() const;
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/**
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* Returns true if the game is the CD version
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*/
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bool getIsCD() const;
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/**
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* Get a random number
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*/
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uint getRandomNumber(int max) {
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return _randomSource.getRandomNumber(max);
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}
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};
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extern MMEngine *g_engine;
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} // namespace MM
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#endif // MM_MM_H
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