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engines/mm/mm.cpp
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60
engines/mm/mm.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm.h"
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namespace MM {
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MMEngine *g_engine;
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MMEngine::MMEngine(OSystem *syst, const MM::MightAndMagicGameDescription *gameDesc) :
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Engine(syst), _gameDescription(gameDesc), _randomSource("MightAndMagic") {
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g_engine = this;
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}
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bool MMEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsReturnToLauncher) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime);
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}
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uint32 MMEngine::getGameID() const {
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return _gameDescription->gameID;
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}
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uint32 MMEngine::getFeatures() const {
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return _gameDescription->desc.flags;
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}
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Common::Language MMEngine::getLanguage() const {
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return _gameDescription->desc.language;
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}
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Common::Platform MMEngine::getPlatform() const {
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return _gameDescription->desc.platform;
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}
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bool MMEngine::getIsCD() const {
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return getFeatures() & ADGF_CD;
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}
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} // namespace MM
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