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engines/mediastation/datafile.h
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228
engines/mediastation/datafile.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MEDIASTATION_DATAFILE_H
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#define MEDIASTATION_DATAFILE_H
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#include "common/file.h"
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#include "common/stream.h"
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#include "common/path.h"
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#include "common/rect.h"
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#include "common/str.h"
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namespace MediaStation {
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// The version number of this engine,
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// in the form 4.0r8 (major . minor r revision).
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struct VersionInfo {
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uint16 major = 0;
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uint16 minor = 0;
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uint16 patch = 0;
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};
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typedef Common::Array<Common::Point> Polygon;
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// A Media Station datafile consists of one or more RIFF-style "subfiles". Aside
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// from some oddness at the start of the subfile, each subfile is basically
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// standard sequence of chunks inside a LIST chunk, like you'd see in any RIFF
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// file. These chunks have special IDs:
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// - igod: Indicates a chunk that contains metadata about actor(s) in metadata sections.
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// - a000, where 000 is a string that represents a 3-digit hexadecimal number.
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// Indicates a chunk that contains actor data (sounds and bitmaps).
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enum DatumType {
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kDatumTypeEmpty = 0x00,
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kDatumTypeUint8 = 0x02,
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kDatumTypeUint16 = 0x03,
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kDatumTypeUint32 = 0x04,
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kDatumTypeInt8 = 0x05,
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kDatumTypeInt16 = 0x06,
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kDatumTypeInt32 = 0x07,
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kDatumTypeFloat = 0x08,
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kDatumTypeDouble = 0x09,
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kDatumTypeFilename = 0x0a,
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kDatumTypeRect = 0x0d,
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kDatumTypePoint = 0x0e,
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kDatumTypeGraphicSize = 0x0f,
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kDatumTypeGraphicUnit = 0x10,
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kDatumTypeTime = 0x11,
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kDatumTypeString = 0x12,
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kDatumTypeVersion = 0x13,
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kDatumTypeChannelIdent = 0x1b,
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kDatumTypePolygon = 0x1d,
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};
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class ParameterReadStream : public Common::SeekableReadStream {
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public:
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// Data files are internally little-endian, even on game versions targeting
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// big-endian systems. The original engine has code for swapping byte order
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// at runtime when needed. All of these internally assume the data files are
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// stored little-endian on disk.
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byte readTypedByte();
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uint16 readTypedUint16();
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uint32 readTypedUint32();
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int8 readTypedSByte();
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int16 readTypedSint16();
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int32 readTypedSint32();
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float readTypedFloat();
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double readTypedDouble();
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Common::String readTypedFilename();
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Common::Rect readTypedRect();
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Common::Point readTypedPoint();
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Common::Point readTypedGraphicSize();
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int16 readTypedGraphicUnit();
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double readTypedTime();
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Common::String readTypedString();
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VersionInfo readTypedVersion();
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uint32 readTypedChannelIdent();
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Polygon readTypedPolygon();
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private:
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void readAndVerifyType(DatumType type);
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};
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class Chunk : public ParameterReadStream {
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public:
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Chunk() = default;
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Chunk(Common::SeekableReadStream *stream);
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uint32 bytesRemaining();
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uint32 _id = 0;
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uint32 _length = 0;
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// ReadStream implementation
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virtual bool eos() const { return _parentStream->eos(); };
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virtual bool err() const { return _parentStream->err(); };
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virtual void clearErr() { _parentStream->clearErr(); };
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virtual uint32 read(void *dataPtr, uint32 dataSize);
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virtual int64 pos() const { return _parentStream->pos(); };
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virtual int64 size() const { return _parentStream->size(); };
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virtual bool skip(uint32 offset) { return seek(offset, SEEK_CUR); };
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virtual bool seek(int64 offset, int whence = SEEK_SET);
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private:
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Common::SeekableReadStream *_parentStream = nullptr;
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uint32 _dataStartOffset = 0;
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uint32 _dataEndOffset = 0;
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};
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class Subfile {
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public:
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Subfile() = default;
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Subfile(Common::SeekableReadStream *stream);
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Chunk nextChunk();
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bool atEnd();
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Chunk _currentChunk;
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uint32 _rate;
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private:
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Common::SeekableReadStream *_stream = nullptr;
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Chunk _rootChunk;
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};
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// The stream loading class hierarchy presented below is a bit complex for reading directly
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// from streams, like we can do on modern computers, without needing to worry about
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// buffering from CD-ROM. But we are staying close to the original logic and class
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// hierarchy where possible, so some of that original architecture is reflected here.
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typedef uint32 ChannelIdent;
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class CdRomStream : public Common::File {
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public:
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CdRomStream() {};
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void openStream(uint streamId);
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void closeStream() { close(); }
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Subfile getNextSubfile();
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private:
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uint _fileId = 0;
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};
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class ChannelClient {
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public:
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virtual ~ChannelClient() {};
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void setChannelIdent(ChannelIdent channelIdent) { _channelIdent = channelIdent; }
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ChannelIdent channelIdent() const { return _channelIdent; }
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virtual void readChunk(Chunk &chunk) {};
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void registerWithStreamManager();
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void unregisterWithStreamManager();
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protected:
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ChannelIdent _channelIdent = 0;
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};
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class StreamFeed {
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public:
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StreamFeed(uint streamId) : _id(streamId) {};
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virtual ~StreamFeed() {};
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virtual void openFeed(uint streamId, uint startOffset) = 0;
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// The original also has forceCloseFeed, which doesn't do some other cleanup
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// that the regular closeFeed does. However, since we are not doing caching and
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// some other functionality in the original, we don't need this.
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virtual void closeFeed() = 0;
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virtual void stopFeed() = 0;
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virtual void readData() = 0;
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uint _id = 0;
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protected:
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CdRomStream *_stream = nullptr;
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};
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class ImtStreamFeed : public StreamFeed {
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public:
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ImtStreamFeed(uint streamId);
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~ImtStreamFeed();
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virtual void openFeed(uint streamId, uint startOffset) override;
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virtual void closeFeed() override;
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// This implementation is currently empty because all this has to do with read timing.
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virtual void stopFeed() override {};
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virtual void readData() override;
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};
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class StreamFeedManager {
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public:
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~StreamFeedManager();
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void registerChannelClient(ChannelClient *client);
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void unregisterChannelClient(ChannelClient *client);
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ChannelClient *channelClientForChannel(uint clientId) { return _channelClients.getValOrDefault(clientId); }
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ImtStreamFeed *openStreamFeed(uint streamId, uint offsetInStream = 0, uint maxBytesToRead = 0);
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void closeStreamFeed(StreamFeed *streamFeed);
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private:
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Common::HashMap<uint, StreamFeed *> _streamFeeds;
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Common::HashMap<ChannelIdent, ChannelClient *> _channelClients;
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};
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} // End of namespace MediaStation
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#endif
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