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94
engines/mediastation/actors/timer.cpp
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94
engines/mediastation/actors/timer.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mediastation/mediastation.h"
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#include "mediastation/debugchannels.h"
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#include "mediastation/actors/timer.h"
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namespace MediaStation {
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ScriptValue TimerActor::callMethod(BuiltInMethod methodId, Common::Array<ScriptValue> &args) {
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ScriptValue returnValue;
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switch (methodId) {
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case kTimePlayMethod: {
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assert(args.size() == 0);
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timePlay();
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return returnValue;
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}
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case kTimeStopMethod: {
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assert(args.size() == 0);
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timeStop();
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return returnValue;
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}
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case kIsPlayingMethod: {
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assert(args.size() == 0);
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returnValue.setToBool(_isPlaying);
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return returnValue;
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}
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default:
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return Actor::callMethod(methodId, args);
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}
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}
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void TimerActor::timePlay() {
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_isPlaying = true;
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_startTime = g_system->getMillis();
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_lastProcessedTime = 0;
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// Get the duration of the timer.
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// TODO: Is there a better way to find out what the max time is? Do we have to look
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// through each of the timer event handlers to figure it out?
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_duration = 0;
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const Common::Array<EventHandler *> &timeHandlers = _eventHandlers.getValOrDefault(kTimerEvent);
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for (EventHandler *timeEvent : timeHandlers) {
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// Indeed float, not time.
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double timeEventInFractionalSeconds = timeEvent->_argumentValue.asFloat();
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uint timeEventInMilliseconds = timeEventInFractionalSeconds * 1000;
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if (timeEventInMilliseconds > _duration) {
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_duration = timeEventInMilliseconds;
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}
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}
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debugC(5, kDebugScript, "Timer::timePlay(): Now playing for %d ms", _duration);
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}
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void TimerActor::timeStop() {
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if (!_isPlaying) {
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return;
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}
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_isPlaying = false;
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_startTime = 0;
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_lastProcessedTime = 0;
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}
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void TimerActor::process() {
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if (_isPlaying) {
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processTimeEventHandlers();
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}
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}
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} // End of namespace MediaStation
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