Initial commit
This commit is contained in:
126
engines/mediastation/actors/sprite.h
Normal file
126
engines/mediastation/actors/sprite.h
Normal file
@@ -0,0 +1,126 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MEDIASTATION_SPRITE_H
|
||||
#define MEDIASTATION_SPRITE_H
|
||||
|
||||
#include "common/rect.h"
|
||||
#include "common/array.h"
|
||||
#include "common/ptr.h"
|
||||
|
||||
#include "mediastation/actor.h"
|
||||
#include "mediastation/datafile.h"
|
||||
#include "mediastation/bitmap.h"
|
||||
#include "mediastation/mediascript/scriptvalue.h"
|
||||
#include "mediastation/mediascript/scriptconstants.h"
|
||||
|
||||
namespace MediaStation {
|
||||
|
||||
struct SpriteClip {
|
||||
uint id = 0;
|
||||
uint firstFrameIndex = 0;
|
||||
uint lastFrameIndex = 0;
|
||||
};
|
||||
|
||||
class SpriteFrameHeader : public BitmapHeader {
|
||||
public:
|
||||
SpriteFrameHeader(Chunk &chunk);
|
||||
|
||||
uint _index;
|
||||
Common::Point _offset;
|
||||
};
|
||||
|
||||
class SpriteFrame : public Bitmap {
|
||||
public:
|
||||
SpriteFrame(Chunk &chunk, SpriteFrameHeader *header);
|
||||
virtual ~SpriteFrame() override;
|
||||
|
||||
uint32 left();
|
||||
uint32 top();
|
||||
Common::Point topLeft();
|
||||
Common::Rect boundingBox();
|
||||
uint32 index();
|
||||
|
||||
private:
|
||||
SpriteFrameHeader *_bitmapHeader = nullptr;
|
||||
};
|
||||
|
||||
// The original had a separate class that did reference counting,
|
||||
// for sharing an asset across actors, but we can just use a SharedPtr.
|
||||
struct SpriteAsset {
|
||||
~SpriteAsset();
|
||||
|
||||
Common::Array<SpriteFrame *> frames;
|
||||
};
|
||||
|
||||
// Sprites are somewhat like movies, but they strictly show one frame at a time
|
||||
// and don't have sound. They are intended for background/recurrent animations.
|
||||
class SpriteMovieActor : public SpatialEntity, public ChannelClient {
|
||||
public:
|
||||
SpriteMovieActor() : SpatialEntity(kActorTypeSprite) {};
|
||||
~SpriteMovieActor();
|
||||
|
||||
virtual void process() override;
|
||||
virtual void draw(DisplayContext &displayContext) override;
|
||||
|
||||
virtual void readParameter(Chunk &chunk, ActorHeaderSectionType paramType) override;
|
||||
virtual ScriptValue callMethod(BuiltInMethod methodId, Common::Array<ScriptValue> &args) override;
|
||||
|
||||
virtual bool isVisible() const override { return _isVisible; }
|
||||
|
||||
virtual void readChunk(Chunk &chunk) override;
|
||||
|
||||
private:
|
||||
static const uint DEFAULT_CLIP_ID = 1200;
|
||||
uint _loadType = 0;
|
||||
uint _frameRate = 0;
|
||||
uint _frameCount = 0;
|
||||
uint _actorReference = 0;
|
||||
Common::HashMap<uint, SpriteClip> _clips;
|
||||
Common::SharedPtr<SpriteAsset> _asset;
|
||||
bool _isPlaying = false;
|
||||
uint _currentFrameIndex = 0;
|
||||
uint _nextFrameTime = 0;
|
||||
SpriteClip _activeClip;
|
||||
|
||||
void play();
|
||||
void stop();
|
||||
void setCurrentClip(uint clipId);
|
||||
|
||||
bool activateNextFrame();
|
||||
bool activatePreviousFrame();
|
||||
|
||||
void dirtyIfVisible();
|
||||
void setCurrentFrameToInitial();
|
||||
void setCurrentFrameToFinal();
|
||||
|
||||
void scheduleNextFrame();
|
||||
void scheduleNextTimerEvent();
|
||||
void postMovieEndEventIfNecessary();
|
||||
void setVisibility(bool visibility);
|
||||
|
||||
void updateFrameState();
|
||||
void timerEvent();
|
||||
};
|
||||
|
||||
} // End of namespace MediaStation
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user