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engines/mediastation/actors/path.h
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61
engines/mediastation/actors/path.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MEDIASTATION_PATH_H
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#define MEDIASTATION_PATH_H
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#include "mediastation/actor.h"
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#include "mediastation/mediascript/scriptvalue.h"
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#include "mediastation/mediascript/scriptconstants.h"
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namespace MediaStation {
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class PathActor : public Actor {
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public:
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PathActor() : Actor(kActorTypePath) {};
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virtual void process() override;
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virtual void readParameter(Chunk &chunk, ActorHeaderSectionType paramType) override;
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virtual ScriptValue callMethod(BuiltInMethod methodId, Common::Array<ScriptValue> &args) override;
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private:
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double _percentComplete = 0.0;
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uint _totalSteps = 0;
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uint _currentStep = 0;
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uint _nextPathStepTime = 0;
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uint _stepDurationInMilliseconds = 0;
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bool _isPlaying = false;
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Common::Point _startPoint;
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Common::Point _endPoint;
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uint32 _stepRate = 0;
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uint32 _duration = 0;
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// Method implementations.
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void timePlay();
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void setDuration(uint durationInMilliseconds);
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double percentComplete();
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};
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} // End of namespace MediaStation
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#endif
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