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engines/mediastation/actors/document.cpp
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100
engines/mediastation/actors/document.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mediastation/mediastation.h"
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#include "mediastation/actors/document.h"
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namespace MediaStation {
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const uint MediaStation::DocumentActor::DOCUMENT_ACTOR_ID;
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ScriptValue DocumentActor::callMethod(BuiltInMethod methodId, Common::Array<ScriptValue> &args) {
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ScriptValue returnValue;
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switch (methodId) {
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case kDocumentBranchToScreenMethod:
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processBranch(args);
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break;
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case kDocumentQuitMethod:
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g_engine->quitGame();
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break;
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case kDocumentContextLoadInProgressMethod: {
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assert(args.size() == 1);
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uint contextId = args[0].asActorId();
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bool isLoading = g_engine->getDocument()->isContextLoadInProgress(contextId);
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returnValue.setToBool(isLoading);
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break;
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}
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case kDocumentSetMultipleStreamsMethod:
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case kDocumentSetMultipleSoundsMethod: {
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assert(args.size() == 1);
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bool value = args[0].asBool();
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warning("%s: STUB: %s: %d", __func__, builtInMethodToStr(methodId), value);
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break;
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}
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case kDocumentLoadContextMethod: {
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assert(args.size() == 1);
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uint contextId = args[0].asActorId();
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g_engine->getDocument()->startContextLoad(contextId);
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break;
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}
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case kDocumentReleaseContextMethod: {
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assert(args.size() == 1);
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uint contextId = args[0].asActorId();
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g_engine->getDocument()->scheduleContextRelease(contextId);
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break;
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}
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case kDocumentContextIsLoadedMethod: {
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assert(args.size() == 1);
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uint contextId = args[0].asActorId();
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// We are looking for the screen actor with the same ID as the context.
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Actor *screenActor = g_engine->getActorById(contextId);
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bool contextIsLoading = g_engine->getDocument()->isContextLoadInProgress(contextId);
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bool contextIsLoaded = (screenActor != nullptr) && !contextIsLoading;
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returnValue.setToBool(contextIsLoaded);
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break;
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}
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default:
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returnValue = Actor::callMethod(methodId, args);
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}
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return returnValue;
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}
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void DocumentActor::processBranch(Common::Array<ScriptValue> &args) {
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assert(args.size() >= 1);
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uint contextId = args[0].asActorId();
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if (args.size() > 1) {
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bool disableUpdates = static_cast<bool>(args[1].asParamToken());
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if (disableUpdates)
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warning("%s: disableUpdates parameter not handled yet", __func__);
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}
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g_engine->getDocument()->scheduleScreenBranch(contextId);
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}
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} // End of namespace MediaStation
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