Initial commit
This commit is contained in:
308
engines/mads/user_interface.h
Normal file
308
engines/mads/user_interface.h
Normal file
@@ -0,0 +1,308 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MADS_USER_INTERFACE_H
|
||||
#define MADS_USER_INTERFACE_H
|
||||
|
||||
#include "common/scummsys.h"
|
||||
#include "common/rect.h"
|
||||
#include "common/str.h"
|
||||
#include "mads/msurface.h"
|
||||
#include "mads/screen.h"
|
||||
|
||||
namespace MADS {
|
||||
|
||||
enum { IMG_SPINNING_OBJECT = 200, IMG_TEXT_UPDATE = 201 };
|
||||
|
||||
enum ScrollbarActive {
|
||||
SCROLLBAR_NONE = 0, // No state
|
||||
SCROLLBAR_UP = 1, // Up butotn
|
||||
SCROLLBAR_DOWN = 2, // Down button
|
||||
SCROLLBAR_ELEVATOR = 3, // Elevator bar
|
||||
SCROLLBAR_THUMB = 4 // Scrollbar thumb
|
||||
};
|
||||
|
||||
class AnimFrameEntry;
|
||||
class MADSEngine;
|
||||
|
||||
class UISlot {
|
||||
public:
|
||||
int _flags;
|
||||
int _segmentId;
|
||||
int _spritesIndex;
|
||||
int _frameNumber;
|
||||
Common::Point _position;
|
||||
|
||||
// Only used for IMG_OVERPRINT
|
||||
int _width;
|
||||
int _height;
|
||||
|
||||
UISlot();
|
||||
};
|
||||
|
||||
/**
|
||||
* Sprite list for the user interface
|
||||
*/
|
||||
class UISlots : public Common::Array<UISlot> {
|
||||
private:
|
||||
MADSEngine *_vm;
|
||||
public:
|
||||
/**
|
||||
* Constructor
|
||||
*/
|
||||
UISlots(MADSEngine *vm) : _vm(vm) {}
|
||||
|
||||
/**
|
||||
* Add an overprint (text) entry to the list
|
||||
*/
|
||||
void add(const Common::Rect &bounds);
|
||||
|
||||
/**
|
||||
* Loads the data from an aimation frame entry
|
||||
*/
|
||||
void add(const AnimFrameEntry &frameEntry);
|
||||
|
||||
/**
|
||||
* Adds a special entry for full refresh of the user interface
|
||||
*/
|
||||
void fullRefresh();
|
||||
|
||||
/**
|
||||
* Draw all the sprites in the list on the user interface.
|
||||
* @param updateFlag Flag drawn areas to be updated on physical screen
|
||||
* @param delFlag Controls how used slots are deleted after drawing
|
||||
*/
|
||||
void draw(bool updateFlag, bool delFlag);
|
||||
};
|
||||
|
||||
class Conversation {
|
||||
private:
|
||||
static MADSEngine *_vm;
|
||||
public:
|
||||
static void init(MADSEngine *vm);
|
||||
public:
|
||||
int _globalId;
|
||||
Common::Array<int> _quotes;
|
||||
|
||||
/**
|
||||
* Set up a conversation sequence
|
||||
*/
|
||||
void setup(int globalId, ...);
|
||||
|
||||
/**
|
||||
* Activates the passed set of quotes in the given conversation node
|
||||
*/
|
||||
void set(int quoteId, ...);
|
||||
|
||||
/**
|
||||
* Returns the bit for a given quote to indicate whether it's active or not or,
|
||||
* if 0 is passed, returns the number of currently active quotes
|
||||
*/
|
||||
int read(int quoteId);
|
||||
|
||||
/**
|
||||
* Activates or deactivates the specified quote in the given conversation node
|
||||
*/
|
||||
void write(int quoteId, bool flag);
|
||||
|
||||
/**
|
||||
* Starts the conversation
|
||||
*/
|
||||
void start();
|
||||
};
|
||||
|
||||
class UserInterface : public MSurface {
|
||||
friend class UISlots;
|
||||
private:
|
||||
MADSEngine *_vm;
|
||||
int _invSpritesIndex;
|
||||
int _invFrameNumber;
|
||||
uint32 _scrollMilli;
|
||||
bool _scrollFlag;
|
||||
int _noSegmentsActive;
|
||||
int _someSegmentsActive;
|
||||
|
||||
/**
|
||||
* Loads the elements of the user interface
|
||||
*/
|
||||
void loadElements();
|
||||
|
||||
/**
|
||||
* Returns the area within the user interface a given element falls
|
||||
*/
|
||||
bool getBounds(ScrCategory category, int invIndex, Common::Rect &bounds);
|
||||
|
||||
/**
|
||||
* Reposition a bounding rectangle to physical co-ordinates
|
||||
*/
|
||||
void moveRect(Common::Rect &bounds);
|
||||
|
||||
/**
|
||||
* Draw options during a conversation.
|
||||
*/
|
||||
void drawConversationList();
|
||||
|
||||
/**
|
||||
* Draw the action list
|
||||
*/
|
||||
void drawActions();
|
||||
|
||||
/**
|
||||
* Draw the inventory list
|
||||
*/
|
||||
void drawInventoryList();
|
||||
|
||||
/**
|
||||
* Draw the inventory item vocab list
|
||||
*/
|
||||
void drawItemVocabList();
|
||||
|
||||
/**
|
||||
* Draw the inventory scroller
|
||||
*/
|
||||
void drawScroller();
|
||||
|
||||
/**
|
||||
* Called when the inventory scrollbar has changed
|
||||
*/
|
||||
void scrollbarChanged();
|
||||
|
||||
/**
|
||||
* Draw a UI textual element
|
||||
*/
|
||||
void writeVocab(ScrCategory category, int id);
|
||||
public:
|
||||
MSurface _surface;
|
||||
UISlots _uiSlots;
|
||||
DirtyAreas _dirtyAreas;
|
||||
ScrCategory _category;
|
||||
Common::Rect *_rectP;
|
||||
int _inventoryTopIndex;
|
||||
int _selectedInvIndex;
|
||||
int _selectedActionIndex;
|
||||
int _selectedItemVocabIdx;
|
||||
ScrollbarActive _scrollbarActive, _scrollbarOldActive;
|
||||
int _highlightedCommandIndex;
|
||||
int _highlightedInvIndex;
|
||||
int _highlightedItemVocabIndex;
|
||||
bool _inventoryChanged;
|
||||
int _categoryIndexes[8];
|
||||
Common::StringArray _talkStrings;
|
||||
Common::Array<int> _talkIds;
|
||||
bool _scrollbarQuickly;
|
||||
uint32 _scrollbarMilliTime;
|
||||
int _scrollbarElevator, _scrollbarOldElevator;
|
||||
ScrollbarActive _scrollbarStrokeType;
|
||||
public:
|
||||
/**
|
||||
* Constructor
|
||||
*/
|
||||
UserInterface(MADSEngine *vm);
|
||||
|
||||
/**
|
||||
* Loads an interface from a specified resource
|
||||
*/
|
||||
void load(const Common::Path &resName) override;
|
||||
|
||||
/**
|
||||
* Set up the interface
|
||||
*/
|
||||
void setup(InputMode inputMode);
|
||||
|
||||
void drawTextElements();
|
||||
|
||||
/**
|
||||
* Merges a sub-section of another surface into the user interface without
|
||||
* destroying any on-screen text
|
||||
* @param src Source surface
|
||||
* @param srcBounds Area to copy/merge from
|
||||
* @param destPos Destination position to draw in current surface
|
||||
* @param transparencyIndex Transparency color
|
||||
*/
|
||||
void mergeFrom(BaseSurface *src, const Common::Rect &srcBounds, const Common::Point &destPos,
|
||||
int transparencyIndex = -1);
|
||||
|
||||
/**
|
||||
* Loads the animation sprite data for a given inventory object
|
||||
*/
|
||||
void loadInventoryAnim(int objectId);
|
||||
|
||||
/**
|
||||
* Resets the inventory animation when no inventory item is selected
|
||||
*/
|
||||
void noInventoryAnim();
|
||||
|
||||
/**
|
||||
* Handles any animation that occurs in the background of the user interface
|
||||
*/
|
||||
void doBackgroundAnimation();
|
||||
|
||||
/**
|
||||
* Handles queuing a new frame of an inventory animation for drawing
|
||||
*/
|
||||
void inventoryAnim();
|
||||
|
||||
void categoryChanged();
|
||||
|
||||
/**
|
||||
* Select an item from the inventory list
|
||||
* @param invIndex Index in the inventory list of the item to select
|
||||
*/
|
||||
void selectObject(int invIndex);
|
||||
|
||||
void updateSelection(ScrCategory category, int newIndex, int *idx);
|
||||
|
||||
/**
|
||||
* Updates the current top visible item of the scrollbar
|
||||
*/
|
||||
void changeScrollBar();
|
||||
|
||||
void scrollerChanged();
|
||||
|
||||
void scrollInventory();
|
||||
|
||||
/**
|
||||
* Checks for the mouse being on the user interface inventory scroller,
|
||||
* and update the scroller highlight and selected inventory object as necessary
|
||||
*/
|
||||
void updateInventoryScroller();
|
||||
|
||||
/**
|
||||
* Empties the current conversation talk list
|
||||
*/
|
||||
void emptyConversationList();
|
||||
|
||||
/**
|
||||
* Add a msesage to the list of conversation items to select from
|
||||
*/
|
||||
void addConversationMessage(int vocabId, const Common::String &msg);
|
||||
|
||||
/**
|
||||
* Synchronize the data
|
||||
*/
|
||||
void synchronize(Common::Serializer &s);
|
||||
|
||||
void refresh();
|
||||
};
|
||||
|
||||
} // End of namespace MADS
|
||||
|
||||
#endif /* MADS_USER_INTERFACE_H */
|
||||
Reference in New Issue
Block a user