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engines/mads/sound.h
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121
engines/mads/sound.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MADS_SOUND_H
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#define MADS_SOUND_H
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#include "common/scummsys.h"
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#include "common/queue.h"
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namespace Audio {
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class Mixer;
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}
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namespace OPL {
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class OPL;
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}
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namespace MADS {
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namespace Nebular {
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class ASound;
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}
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class MADSEngine;
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class SoundManager {
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private:
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MADSEngine *_vm;
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Audio::Mixer *_mixer;
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OPL::OPL *_opl;
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Nebular::ASound *_driver;
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bool _pollSoundEnabled;
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bool _soundPollFlag;
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bool _newSoundsPaused;
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Common::Queue<int> _queuedCommands;
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int _masterVolume;
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public:
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SoundManager(MADSEngine *vm, Audio::Mixer *mixer);
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~SoundManager();
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bool _preferRoland;
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/**
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* Initializes the sound driver for a given game section
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*/
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void init(int sectionNumber);
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/**
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* Stop any currently active sound and remove the driver
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*/
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void closeDriver();
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/**
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* Remove the driver
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*/
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void removeDriver();
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/**
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* Sets the enabled status of the sound
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* @flag True if sound should be enabled
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*/
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void setEnabled(bool flag);
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/**
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* Temporarily pause the playback of any new sound commands
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*/
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void pauseNewCommands();
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/**
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* Stop queueing sound commands, and execute any previously queued ones
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*/
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void startQueuedCommands();
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/**
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* Set the master volume
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*/
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void setVolume(int volume);
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//@{
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/**
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* Executes a command on the sound driver
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* @param commandid Command Id to execute
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* @param param Optional paramater specific to a few commands
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*/
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void command(int commandId, int param = 0);
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/**
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* Stops any currently playing sound
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*/
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void stop();
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/**
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* Noise
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* Some sort of random noise generation?
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*/
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void noise();
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//@}
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};
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} // End of namespace MADS
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#endif /* MADS_SOUND_H */
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