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engines/mads/sequence.h
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134
engines/mads/sequence.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MADS_SEQUENCE_H
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#define MADS_SEQUENCE_H
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#include "common/scummsys.h"
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#include "common/array.h"
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#include "common/rect.h"
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#include "mads/action.h"
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namespace MADS {
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class SpriteSlot;
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enum SequenceTrigger {
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SEQUENCE_TRIGGER_EXPIRE = 0, // Trigger when the sequence finishes
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SEQUENCE_TRIGGER_LOOP = 1, // Trigger when the sequence loops
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SEQUENCE_TRIGGER_SPRITE = 2 // Trigger when sequence reaches specific sprite
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};
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enum SpriteAnimType { ANIMTYPE_NONE = 0, ANIMTYPE_CYCLED = 1, ANIMTYPE_PING_PONG = 2, ANIMTYPE_STAMP = 9 };
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#define SEQUENCE_ENTRY_SUBSET_MAX 5
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struct SequenceSubEntries {
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int _count;
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SequenceTrigger _mode[SEQUENCE_ENTRY_SUBSET_MAX];
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int _frameIndex[SEQUENCE_ENTRY_SUBSET_MAX];
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int _trigger[SEQUENCE_ENTRY_SUBSET_MAX];
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};
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struct SequenceEntry {
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bool _active;
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int8 _spritesIndex;
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bool _flipped;
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int _frameIndex;
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int _frameStart;
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int _numSprites;
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SpriteAnimType _animType;
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int _frameInc;
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int _depth;
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int _scale;
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int _dynamicHotspotIndex;
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bool _nonFixed;
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uint32 _flags;
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Common::Point _position;
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Common::Point _posDiff;
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Common::Point _posSign;
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Common::Point _posAccum;
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int _triggerCountdown;
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bool _doneFlag;
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SequenceSubEntries _entries;
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TriggerMode _triggerMode;
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ActionDetails _actionNouns;
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int _numTicks;
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int _extraTicks;
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uint32 _timeout;
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SequenceEntry();
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};
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class MADSEngine;
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class SequenceList {
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private:
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MADSEngine *_vm;
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Common::Array<SequenceEntry> _entries;
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public:
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SequenceList(MADSEngine *vm);
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SequenceEntry &operator[](int index) { return _entries[index]; }
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void clear();
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bool addSubEntry(int index, SequenceTrigger mode, int frameIndex, int trigger);
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int add(int spriteListIndex, bool flipped, int frameIndex, int triggerCountdown, int delayTicks,
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int extraTicks, int numTicks, int msgX, int msgY, bool nonFixed, int scale, int depth,
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int frameInc, SpriteAnimType animType, int numSprites, int frameStart);
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int addTimer(int timeout, int endTrigger);
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void remove(int seqIndex);
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int findByTrigger(int trigger);
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void setSpriteSlot(int seqIndex, SpriteSlot &spriteSlot);
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bool loadSprites(int seqIndex);
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void tick();
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void delay(uint32 priorFrameTime, uint32 currentTime);
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void setAnimRange(int seqIndex, int startVal, int endVal);
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void scan();
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void setDepth(int seqIndex, int depth);
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void setPosition(int seqIndex, const Common::Point &pt);
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int addSpriteCycle(int srcSpriteIdx, bool flipped, int numTicks,
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int triggerCountdown = 0, int timeoutTicks = 0, int extraTicks = 0);
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int addReverseSpriteCycle(int srcSpriteIdx, bool flipped, int numTicks,
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int triggerCountdown = 0, int timeoutTicks = 0, int extraTicks = 0);
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int startCycle(int srcSpriteIdx, bool flipped, int cycleIndex);
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int startPingPongCycle(int srcSpriteIndex, bool flipped, int numTicks,
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int triggerCountdown = 0, int timeoutTicks = 0, int extraTicks = 0);
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void updateTimeout(int destSeqIndex, int srcSeqIndex);
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void setScale(int spriteIdx, int scale);
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void setMsgLayout(int seqIndex);
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void setDone(int seqIndex);
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void setMotion(int seqIndex, int flags, int deltaX, int deltaY);
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int addStampCycle(int srcSpriteIdx, bool flipped, int sprite);
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void setSeqPlayer(int idx, bool flag);
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};
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} // End of namespace MADS
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#endif /* MADS_SEQUENCE_H */
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