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engines/mads/phantom/phantom_scenes5.h
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219
engines/mads/phantom/phantom_scenes5.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifdef ENABLE_MADSV2
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#ifndef MADS_PHANTOM_SCENES5_H
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#define MADS_PHANTOM_SCENES5_H
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#include "common/serializer.h"
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#include "mads/phantom/phantom_scenes.h"
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namespace MADS {
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namespace Phantom {
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class Scene5xx : public PhantomScene {
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protected:
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/**
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* Plays an appropriate sound when entering a scene
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*/
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void sceneEntrySound();
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/**
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*Sets the AA file to use for the scene
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*/
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void setAAName();
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/**
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* Updates the prefix used for getting player sprites for the scene
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*/
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void setPlayerSpritesPrefix();
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public:
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Scene5xx(MADSEngine *vm) : PhantomScene(vm) {}
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};
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class Scene501 : public Scene5xx {
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private:
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bool _anim0ActvFl;
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bool _skipFl;
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public:
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Scene501(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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class Scene502 : public Scene5xx {
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private:
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bool _fire1ActiveFl;
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bool _fire2ActiveFl;
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bool _fire3ActiveFl;
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bool _fire4ActiveFl;
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bool _panelTurningFl;
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bool _trapDoorHotspotEnabled;
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bool _acceleratedFireActivationFl;
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int _panelPushedNum;
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int _puzzlePictures[16];
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int _puzzleSprites[16];
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int _puzzleSequences[16];
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int _messageLevel;
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int _cycleStage;
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Common::Point _nextPos;
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uint32 _lastFrameTime;
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uint32 _timer;
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uint32 _deathTimer;
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byte *_cyclePointer;
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void room_502_initialize_panels();
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void loadCyclingInfo();
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void animateFireBursts();
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void setPaletteCycle();
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void handlePanelAnimation();
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void getPanelInfo(Common::Point *walkToPos, int *panel, Common::Point mousePos, Common::Point *interimPos);
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public:
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Scene502(MADSEngine *vm);
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~Scene502() override;
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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class Scene504 : public Scene5xx {
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private:
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bool _anim0ActvFl;
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bool _anim1ActvFl;
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bool _anim2ActvFl;
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bool _anim3ActvFl;
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bool _anim4ActvFl;
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bool _anim5ActvFl;
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bool _playingMusicFl;
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bool _chairDialogDoneFl;
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bool _fireBreathFl;
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int _songNum;
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int _input3Count;
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int _playCount;
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int _listenStatus;
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int _listenFrame;
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int _chairStatus;
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int _chairFrame;
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int _playStatus;
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int _playFrame;
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int _phantomStatus;
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int _phantomFrame;
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int _christineTalkCount;
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int _deathCounter;
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void handleListenAnimation();
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void handleOrganAnimation();
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void handleChairAnimation();
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void handlePhantomAnimation1();
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void handlePhantomAnimation2();
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void handlePhantomAnimation3();
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void handleListenConversation();
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void handlePlayConversation();
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void handleFightConversation();
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public:
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Scene504(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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class Scene505 : public Scene5xx {
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private:
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bool _anim0ActvFl;
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bool _anim1ActvFl;
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bool _anim2ActvFl;
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bool _checkFrame106;
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bool _leaveRoomFl;
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bool _partedFl;
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int _raoulStatus;
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int _raoulFrame;
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int _raoulCount;
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int _bothStatus;
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int _bothFrame;
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int _bothCount;
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int _partStatus;
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int _partFrame;
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int _partCount;
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void handleRaoulAnimation();
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void handleBothanimation();
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void handlePartedAnimation();
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void handleCoffinDialog();
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public:
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Scene505(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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class Scene506 : public Scene5xx {
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private:
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bool _anim0ActvFl;
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bool _skipFl;
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bool _ascendingFl;
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public:
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Scene506(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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} // End of namespace Phantom
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} // End of namespace MADS
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#endif /* MADS_PHANTOM_SCENES5_H */
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#endif
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