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engines/mads/phantom/phantom_scenes3.h
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248
engines/mads/phantom/phantom_scenes3.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifdef ENABLE_MADSV2
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#ifndef MADS_PHANTOM_SCENES3_H
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#define MADS_PHANTOM_SCENES3_H
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#include "common/serializer.h"
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#include "mads/phantom/phantom_scenes.h"
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namespace MADS {
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namespace Phantom {
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class Scene3xx : public PhantomScene {
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protected:
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/**
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* Plays an appropriate sound when entering a scene
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*/
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void sceneEntrySound();
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/**
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*Sets the AA file to use for the scene
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*/
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void setAAName();
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/**
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* Updates the prefix used for getting player sprites for the scene
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*/
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void setPlayerSpritesPrefix();
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public:
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Scene3xx(MADSEngine *vm) : PhantomScene(vm) {}
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};
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class Scene301 : public Scene3xx {
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private:
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bool _anim0ActvFl;
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bool _skip1Fl;
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bool _skip2Fl;
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int _lightingHotspotId;
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int _sandbagHotspotId;
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public:
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Scene301(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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class Scene302 : public Scene3xx {
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public:
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Scene302(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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class Scene303 : public Scene3xx {
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private:
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bool _anim0ActvFl;
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int _hempHotspotId;
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int _skipFrameCheckFl;
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public:
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Scene303(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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class Scene304 : public Scene3xx {
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private:
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bool _anim0ActvFl;
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bool _anim1ActvFl;
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bool _anim2ActvFl;
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int _raoulFrame;
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int _raoulStatus;
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int _fightFrame;
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int _fightStatus;
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int _fightCount;
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int _phantomFrame;
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int _phantomStatus;
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void handleConversation23();
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void handleRaoulAnimation();
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void handlePhantomAnimation();
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void handleFightAnimation();
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public:
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Scene304(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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class Scene305 : public Scene3xx {
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private:
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bool _anim0ActvFl;
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bool _anim1ActvFl;
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bool _skipFl;
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bool _unmaskFl;
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int _unmaskFrame;
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void handle_animation_unmask();
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public:
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Scene305(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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class Scene306 : public Scene3xx {
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private:
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bool _speechDoneFl;
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public:
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Scene306(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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class Scene307 : public Scene3xx {
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public:
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Scene307(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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class Scene308 : public Scene3xx {
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private:
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bool _anim0ActvFl;
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bool _anim1ActvFl;
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bool _anim2ActvFl;
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bool _anim3ActvFl;
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bool _skip1Fl;
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bool _skip2Fl;
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int _currentFloor;
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public:
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Scene308(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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class Scene309 : public Scene3xx {
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private:
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bool _anim0ActvFl;
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int _boatStatus;
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int _boatFrame;
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int _talkCount;
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void handleBoatAnimation();
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public:
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Scene309(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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class Scene310 : public Scene3xx {
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private:
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int _raoulMessageColor;
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int _chrisMessageColor;
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int _multiplanePosX[4];
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int _lakeFrame;
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void setMultiplanePos(int x_new);
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void handleLakeAnimation();
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public:
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Scene310(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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} // End of namespace Phantom
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} // End of namespace MADS
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#endif /* MADS_PHANTOM_SCENES3_H */
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#endif
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