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engines/mads/phantom/phantom_scenes2.h
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307
engines/mads/phantom/phantom_scenes2.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifdef ENABLE_MADSV2
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#ifndef MADS_PHANTOM_SCENES2_H
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#define MADS_PHANTOM_SCENES2_H
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#include "common/serializer.h"
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#include "mads/phantom/phantom_scenes.h"
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namespace MADS {
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namespace Phantom {
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class Scene2xx : public PhantomScene {
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protected:
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/**
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* Plays an appropriate sound when entering a scene
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*/
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void sceneEntrySound();
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/**
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*Sets the AA file to use for the scene
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*/
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void setAAName();
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/**
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* Updates the prefix used for getting player sprites for the scene
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*/
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void setPlayerSpritesPrefix();
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public:
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Scene2xx(MADSEngine *vm) : PhantomScene(vm) {}
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};
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class Scene201 : public Scene2xx {
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private:
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bool _anim0ActvFl;
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bool _anim1ActvFl;
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bool _needHoldFl;
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int _sellerCount;
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int _sellerStatus;
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int _sellerFrame;
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int _raoulFrame;
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int _raoulStatus;
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void handleSellerAnimation();
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void handleRaoulAnimation();
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void handleConversation();
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public:
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Scene201(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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class Scene202 : public Scene2xx {
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private:
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bool _ticketGivenFl;
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bool _anim0ActvFl;
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bool _anim1ActvFl;
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bool _skipWalkFl;
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int _chandeliersPosX[5];
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int _chandeliersHotspotId[5];
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int _conversationCount;
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int _usherStatus;
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int _usherFrame;
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int _usherCount;
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int _degasStatus;
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int _degasFrame;
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void handleConversation1();
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void handleConversation2();
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void handleUsherAnimation();
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void handleDegasAnimation();
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void handleChandeliersPositions();
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public:
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Scene202(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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class Scene203 : public Scene2xx {
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private:
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bool _anim0ActvFl;
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bool _anim1ActvFl;
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bool _anim2ActvFl;
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bool _anim3ActvFl;
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bool _showNoteFl;
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int _brieStatus;
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int _brieFrame;
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int _brieCount;
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int _raoulStatus;
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int _raoulFrame;
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int _raoulCount;
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int _richardStatus;
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int _richardFrame;
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int _daaeStatus;
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int _daaeFrame;
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int _conversationCount;
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void handleBrieConversation();
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void handleRichardConversation();
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void handleRichardAndDaaeConversation();
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void handleBrieAnimation();
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void handleRichardAnimation();
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void handleRaoulAnimation();
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void handleDaaeAnimation();
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public:
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Scene203(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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class Scene204 : public Scene2xx {
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private:
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bool _anim0ActvFl;
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bool _anim1ActvFl;
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bool _anim2ActvFl;
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bool _anim3ActvFl;
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bool _raoulDown;
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bool _florentGone;
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bool _skip1Fl;
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bool _skip2Fl;
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bool _skip3Fl;
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bool _endGameFl;
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int _brieStatus;
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int _brieFrame;
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int _florStatus;
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int _florFrame;
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int _raoulStatus;
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int _raoulFrame;
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int _raoulCount;
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void handleConversation();
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void handleBrieAnimation();
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void handleFlorAnimation();
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void handleRaoulAnimation();
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void handleEndAnimation();
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public:
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Scene204(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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class Scene205 : public Scene2xx {
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private:
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bool _anim0ActvFl;
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bool _anim1ActvFl;
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bool _noConversationHold;
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bool _giveTicketFl;
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int _richardFrame;
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int _richardStatus;
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int _richardCount;
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int _giryFrame;
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int _giryStatus;
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int _giryCount;
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int _conversationCounter;
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int _lastRandom;
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void handleConversation18();
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void handleConversation10();
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void handleConversation11();
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void handleRichardAnimation();
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void handleGiryAnimation();
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public:
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Scene205(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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class Scene206 : public Scene2xx {
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private:
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bool _anim0ActvFl;
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bool _skip1Fl;
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bool _skip2Fl;
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public:
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Scene206(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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class Scene207 : public Scene2xx {
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private:
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bool _skip1Fl;
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bool _anim0ActvFl;
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public:
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Scene207(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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class Scene208 : public Scene2xx {
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private:
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bool _skip1Fl;
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bool _skip2Fl;
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int _topLeftPeopleFrame;
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int _topRightPeopleFrame;
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int _middleLeftPeopleFrame;
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int _centerPeopleFrame;
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int _middleRightPeopleFrame;
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int _bottomLeftPeopleFrame;
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int _bottomMiddlePeopleFrame;
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int _bottomRightPeopleFrame;
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int _direction;
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void animateTopLeftPeople();
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void animateTopRightPeople();
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void animateMiddleLeftPeople();
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void animateCenterPeople();
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void animateMiddleRightPeople();
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void animateBottomLeftPeople();
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void animateBottomMiddlePeople();
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void animateBottomRightPeople();
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public:
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Scene208(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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class Scene250 : public Scene2xx {
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public:
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Scene250(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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} // End of namespace Phantom
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} // End of namespace MADS
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#endif /* MADS_PHANTOM_SCENES2_H */
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#endif
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