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engines/mads/phantom/phantom_scenes1.h
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421
engines/mads/phantom/phantom_scenes1.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifdef ENABLE_MADSV2
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#ifndef MADS_PHANTOM_SCENES1_H
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#define MADS_PHANTOM_SCENES1_H
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#include "common/serializer.h"
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#include "mads/phantom/phantom_scenes.h"
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namespace MADS {
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namespace Phantom {
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class Scene1xx : public PhantomScene {
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protected:
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/**
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* Plays an appropriate sound when entering a scene
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*/
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void sceneEntrySound();
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/**
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*Sets the AA file to use for the scene
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*/
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void setAAName();
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/**
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* Updates the prefix used for getting player sprites for the scene
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*/
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void setPlayerSpritesPrefix();
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public:
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Scene1xx(MADSEngine *vm) : PhantomScene(vm) {}
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};
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class Scene101 : public Scene1xx {
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private:
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int _chanStatus;
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int _wipeStatus;
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int _callingStatus;
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int _chandelierStatus;
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int _callingFrame;
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int _chandelierFrame;
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int _talkCounter;
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int _convCounter;
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int _brieAnimId;
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bool _startWalkingFl;
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bool _startWalking0Fl;
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bool _anim0Running;
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bool _anim1Running;
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bool _startSittingFl;
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public:
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Scene101(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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void handleConversation0();
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void handleConversation1();
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void handleAnimation0();
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void handleAnimation1();
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};
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class Scene102 : public Scene1xx {
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private:
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bool _anim0Running;
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public:
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Scene102(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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class Scene103 : public Scene1xx {
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private:
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int _jacquesAction;
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int _lastRandom;
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int _standPosition;
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int _hotspotPrompt1;
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int _hotspotPrompt2;
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int _hotspotPrompt3;
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int _hotspotPrompt4;
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int _hotspotPrompt5;
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int _hotspotRightFloor1;
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int _hotspotRightFloor2;
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int _hotspotLeftFloor1;
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int _hotspotLeftFloor2;
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int _hotspotGentleman;
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int _convCount;
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int _lastStairFrame;
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int _lastJacquesFrame;
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int _talkCount;
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bool _anim0ActvFl;
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bool _anim1ActvFl;
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bool _anim2ActvFl;
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bool _anim3ActvFl;
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bool _anim4ActvFl;
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bool _anim5ActvFl;
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bool _anim6ActvFl;
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bool _climbThroughTrapFl;
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bool _guardFrameFl;
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bool _sitFl;
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void adjustRails(int variant);
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void handleJacquesAnim();
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void climbRightStairs();
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void climbLeftStairs();
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void descendRightStairs();
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void descendLeftStairs();
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void process_conv_jacques();
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public:
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Scene103(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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class Scene104 : public Scene1xx {
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private:
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bool _anim0ActvFl;
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bool _anim1ActvFl;
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bool _anim2ActvFl;
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bool _needToGetUp;
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bool _needToStandUp;
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bool _needToTalk;
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bool _sittingUp;
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bool _beforeSheLeaves;
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bool _beforeHeLeaves;
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int _walkStatus;
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int _walkFrame;
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int _coupleStatus;
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int _coupleFrame;
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int _richStatus;
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int _richFrame;
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int _manTalkCount;
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int _womanTalkCount;
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int _lookCount;
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int _richTalkCount;
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int _lastPlayerFrame;
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void cleanInventory();
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void processConversations();
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void handleWalkAnimation();
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void handleCoupleAnimations();
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void handleRichAnimations();
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void handlePlayerWalk();
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public:
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Scene104(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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class Scene105 : public Scene1xx {
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public:
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Scene105(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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class Scene106 : public Scene1xx {
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private:
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int _sandbagHostpotId;
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public:
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Scene106(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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class Scene107 : public Scene1xx {
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public:
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Scene107(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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class Scene108 : public Scene1xx {
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private:
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bool _anim0ActvFl;
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bool _handRaisedFl;
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int _shutUpCount;
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int _maxTalkCount;
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int _charAction;
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int _charFrame;
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int _charTalkCount;
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int _charHotspotId;
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int _conversationCount;
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int _prevShutUpFrame;
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void handleCharAnimation();
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void handleCharlesConversation();
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public:
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Scene108(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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class Scene109 : public Scene1xx {
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private:
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bool _anim0ActvFl;
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bool _anim1ActvFl;
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bool _anim2ActvFl;
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bool _anim3ActvFl;
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int _currentFloor;
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public:
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Scene109(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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class Scene110 : public Scene1xx {
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public:
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Scene110(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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class Scene111 : public Scene1xx {
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private:
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bool _removeAxe;
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bool _anim0ActvFl;
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bool _anim1ActvFl;
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bool _closedFl;
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int _listenFrame;
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int _listenStatus;
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void handleListenAnimation();
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void handleListenConversation();
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public:
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Scene111(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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class Scene112 : public Scene1xx {
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private:
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bool _anim0ActvFl;
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bool _anim1ActvFl;
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int _raoulAction;
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int _raoulFrame;
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int _didOptionFl;
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int _julieFrame;
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int _julieAction;
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int _julieCounter;
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int _julieHotspotId;
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void handleConversation();
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void handleJulieAnimation();
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void handleRaoulChair();
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public:
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Scene112(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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class Scene113 : public Scene1xx {
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private:
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bool _standingAndTalking;
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bool _dayWantsToTalk;
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bool _musicPlaying;
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bool _afterKissFl;
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bool _anim0ActvFl;
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bool _anim1ActvFl;
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bool _anim2ActvFl;
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bool _anim3ActvFl;
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bool _anim4ActvFl;
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bool _prevent1;
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bool _prevent2;
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bool _raoulStandingFl;
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bool _armsOutFl;
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int _christineHotspotId1;
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int _christineHotspotId2;
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int _dayStatus;
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int _dayFrame;
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int _dayCount;
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int _florentStatus;
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int _florentFrame;
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int _florentCount;
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int _julieStatus;
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int _julieFrame;
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int _julieCount;
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int _raoulAction;
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int _raoulFrame;
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int _raoulCount;
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int _lastDayResetFrame;
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int _standCount;
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void handleFlorentAnimation();
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void handleDayAnimation();
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void handleRaoulAnimation();
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void handleRaoulAnimation2();
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void handleJulieAnimation();
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void handleDeadConversation();
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void handleFlorentConversation();
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void handleLoveConversation();
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public:
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Scene113(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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class Scene114 : public Scene1xx {
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public:
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Scene114(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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class Scene150 : public Scene1xx {
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public:
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Scene150(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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} // End of namespace Phantom
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} // End of namespace MADS
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#endif /* MADS_PHANTOM_SCENES1_H */
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#endif
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