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engines/mads/palette.h
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324
engines/mads/palette.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MADS_PALETTE_H
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#define MADS_PALETTE_H
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#include "common/scummsys.h"
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#include "common/stream.h"
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namespace MADS {
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class MADSEngine;
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#define PALETTE_USAGE_COUNT 4
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#define PALETTE_RESERVED_LOW_COUNT 18
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#define PALETTE_RESERVED_HIGH_COUNT 10
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constexpr int PALETTE_COUNT = 256;
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constexpr int RGB_SIZE = 3;
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constexpr int PALETTE_SIZE = (256 * 3);
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/**
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* Palette mapping options
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*/
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enum {
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PALFLAG_BACKGROUND = 0x8000, // Loading initial background
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PALFLAG_RESERVED = 0x4000, // Enable mapping reserved colors
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PALFLAG_ANY_TO_CLOSEST = 0x2000, // Any color can map to closest
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PALFLAG_ALL_TO_CLOSEST = 0x1000, // Any colors that can map must map
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PALFLAG_TOP_COLORS = 0x0800, // Allow mapping to high four colors
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PALFLAG_DEFINE_RESERVED = 0x0400, // Define initial reserved color
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PALFLAG_MASK = 0xfc00 // Mask for all the palette flags
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};
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struct PaletteCycle {
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byte _colorCount;
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byte _firstListColor;
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byte _firstColorIndex;
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byte _ticks;
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PaletteCycle() { _colorCount = _firstListColor = _firstColorIndex = _ticks = 0; }
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};
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struct RGB6 {
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byte r;
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byte g;
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byte b;
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byte _palIndex;
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byte _u2;
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byte _flags;
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/**
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* Load an entry from a stream
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*/
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void load(Common::SeekableReadStream *f);
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};
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class PaletteUsage {
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public:
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struct UsageEntry {
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uint16 _palIndex;
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int _sortValue;
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UsageEntry(int palIndex) { _palIndex = palIndex; _sortValue = -1; }
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UsageEntry() { _palIndex = 0; _sortValue = 0; }
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};
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struct UsageRange {
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byte _v1, _v2;
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UsageRange(byte v1, byte v2) { _v1 = v1; _v2 = v2; }
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};
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private:
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MADSEngine *_vm;
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Common::Array<UsageEntry> *_data;
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int getGamePalFreeIndex(int *palIndex);
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int rgbFactor(byte *palEntry, RGB6 &pal6);
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Common::Array<UsageEntry> _nullUsage;
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public:
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/**
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* Constructor
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*/
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PaletteUsage(MADSEngine *vm);
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void load(Common::Array<UsageEntry> *data);
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/**
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* Returns whether the usage list is empty
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*/
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bool empty() const { return _data == nullptr; }
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uint16 &operator[](int index) { return (*_data)[index]._palIndex; }
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/**
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* Assigns the class to an empty usage array
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*/
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void setEmpty() { _data = &_nullUsage; }
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/**
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* Gets key entries from the passed palette
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* @param palette 6-bit per entry read in palette
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*/
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void getKeyEntries(Common::Array<RGB6> &palette);
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/**
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* Prioritizes the palette index list based on the intensity of the
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* RGB values of the palette entries that they refer to
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*/
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void prioritize(Common::Array<RGB6> &palette);
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int process(Common::Array<RGB6> &palette, uint flags);
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void transform(Common::Array<RGB6> &palette);
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void updateUsage(Common::Array<int> &usageList, int sceneUsageIndex);
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void resetPalFlags(int idx);
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int checkRGB(const byte *rgb, int palStart, bool flag, int *palIndex);
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};
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class RGBList {
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private:
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bool _data[32];
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public:
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RGBList() { clear(); }
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void clear();
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void reset();
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/**
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* Copies the data from another instance
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*/
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void copy(RGBList &src);
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/**
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* Scans for a free slot
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*/
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int scan();
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bool &operator[](int idx) { return _data[idx]; }
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};
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class Fader {
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public:
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struct GreyEntry {
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byte _intensity;
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byte _mapColor;
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uint16 _accum[3];
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};
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private:
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void mapToGreyRamp(byte palette[PALETTE_SIZE], int baseColor, int numColors,
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int baseGrey, int numGreys, GreyEntry *map);
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void getGreyValues(const byte palette[PALETTE_SIZE], byte greyList[PALETTE_COUNT],
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int baseColor, int numColors);
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/**
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* Given a grey value list containing grey shades (0-63), creates a 64 byte
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* grey table containing the number of grey values for each intensity
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*/
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void greyPopularity(const byte greyList[PALETTE_COUNT], byte greyTable[64], int numColors);
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/**
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* Does an insertion sort of a given id/value array pair
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*/
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void insertionSort(int size, byte *id, byte *value);
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protected:
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MADSEngine *_vm;
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byte _rgb64Map[PALETTE_COUNT];
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public:
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bool _colorFlags[4];
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int _colorValues[4];
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public:
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/**
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* Constructor
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*/
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Fader(MADSEngine *vm);
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/**
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* Sets a new palette
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*/
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void setPalette(const byte *colors, uint start, uint num);
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/**
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* Returns a subset of the currently loaded palette
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*/
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void grabPalette(byte *colors, uint start, uint num);
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/**
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* Gets the entire palette at once
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*/
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void getFullPalette(byte palette[PALETTE_SIZE]);
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/**
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* Sets the entire palette at once
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*/
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void setFullPalette(byte palette[PALETTE_SIZE]);
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/**
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* Calculates a merge/hash for a given palette entry
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*/
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int rgbMerge(byte r, byte g, byte b);
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/**
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* Calculates a merge/hash for a given palette entry
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*/
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int rgbMerge(RGB6 &palEntry);
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/**
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* Fades the given palette out to black or grey
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*/
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void fadeOut(byte palette[PALETTE_SIZE], byte *paletteMap,
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int baseColor, int numColors, int baseGrey, int numGreys,
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int tickDelay, int steps);
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/**
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* Fade into the given palette
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*/
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void fadeIn(byte palette[PALETTE_SIZE], byte destPalette[PALETTE_SIZE],
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int baseColor, int numColors, int baseGrey, int numGreys,
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int tickDelay, int steps);
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};
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class Palette : public Fader {
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private:
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/**
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* Initializes the first 16 palette indexes with the equivalent
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* standard VGA palette
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*/
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void initVGAPalette(byte *palette);
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public:
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byte _mainPalette[PALETTE_SIZE];
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byte _cyclingPalette[PALETTE_SIZE];
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uint32 _palFlags[PALETTE_COUNT];
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PaletteUsage _paletteUsage;
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RGBList _rgbList;
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bool _lockFl;
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int _lowRange;
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int _highRange;
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public:
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/**
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* Constructor
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*/
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Palette(MADSEngine *vm);
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/**
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* Destructor
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*/
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virtual ~Palette() {}
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/**
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* Set a palette entry
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*/
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void setEntry(byte palIndex, byte r, byte g, byte b);
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/**
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* Returns the palette index in the palette that most closely matches the
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* specified RGB pair
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*/
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uint8 palIndexFromRgb(byte r, byte g, byte b, byte *paletteData = nullptr);
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/**
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* Sets a small set of system/core colors needed by the game
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*/
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void setSystemPalette();
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/**
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* Update a range of an arbitrary palette
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*/
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static void setGradient(byte *palette, int start, int count, int rgbValue1, int rgbValue2);
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/**
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* Resets the game palette
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*/
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void resetGamePalette(int lowRange, int highRange);
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/**
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* Initializes the main palette
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*/
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void initPalette();
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/**
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* Set the first four palette entries with preset values
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*/
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void setLowRange();
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void setColorFlags(byte r, byte g, byte b);
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void setColorValues(byte r, byte g, byte b);
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void lock();
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void unlock();
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void refreshSceneColors();
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static int closestColor(const byte *matchColor, const byte *refPalette,
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int paletteInc, int count);
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};
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} // End of namespace MADS
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#endif /* MADS_PALETTE_H */
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