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engines/mads/nebular/nebular_scenes1.h
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263
engines/mads/nebular/nebular_scenes1.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MADS_NEBULAR_SCENES1_H
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#define MADS_NEBULAR_SCENES1_H
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#include "common/scummsys.h"
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#include "common/serializer.h"
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#include "mads/game.h"
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#include "mads/scene.h"
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#include "mads/nebular/nebular_scenes.h"
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namespace MADS {
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namespace Nebular {
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class Scene1xx : public NebularScene {
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protected:
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/**
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* Plays an appropriate sound when entering a scene
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*/
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void sceneEntrySound();
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/**
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*Sets the AA file to use for the scene
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*/
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void setAAName();
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/**
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* Updates the prefix used for getting player sprites for the scene
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*/
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void setPlayerSpritesPrefix();
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public:
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Scene1xx(MADSEngine *vm) : NebularScene(vm) {}
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};
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class Scene101 : public Scene1xx {
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private:
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bool _sittingFl;
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bool _panelOpened;
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int _messageNum;
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int _posY;
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int _shieldSpriteIdx;
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int _chairHotspotId;
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int _oldSpecial;
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void sayDang();
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public:
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Scene101(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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class Scene102 : public Scene1xx {
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private:
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bool _fridgeOpenedFl;
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bool _fridgeOpenedDescr;
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bool _fridgeFirstOpenFl;
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bool _chairDescrFl;
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bool _drawerDescrFl;
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bool _activeMsgFl;
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int _fridgeCommentCount;
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void addRandomMessage();
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public:
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Scene102(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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void postActions() override;
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};
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class Scene103 : public Scene1xx {
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private:
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uint32 _updateClock;
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public:
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Scene103(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void actions() override;
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void postActions() override;
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};
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class Scene104 : public Scene1xx {
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private:
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bool _kargShootingFl;
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bool _loseFl;
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public:
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Scene104(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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class Scene105 : public Scene1xx {
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private:
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bool _explosionFl;
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public:
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Scene105(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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class Scene106 : public Scene1xx {
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private:
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bool _backToShipFl;
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bool _shadowFl;
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bool _firstEmergingFl;
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int _positionY;
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public:
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Scene106(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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class Scene107 : public Scene1xx {
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private:
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bool _shootingFl;
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public:
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Scene107(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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class Scene108 : public Scene1xx {
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public:
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Scene108(MADSEngine *vm) : Scene1xx(vm) {}
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void setup() override;
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void enter() override;
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void preActions() override;
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void actions() override;
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};
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class Scene109 : public Scene1xx {
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private:
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bool _rexThrowingObject;
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bool _hoovicDifficultFl;
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bool _beforeEatingRex;
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bool _eatingRex;
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bool _hungryFl;
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bool _eatingFirstFish;
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int _throwingObjectId;
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int _hoovicTrigger;
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public:
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Scene109(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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class Scene110 : public Scene1xx {
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private:
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bool _crabsFl;
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public:
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Scene110(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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class Scene111 : public Scene1xx {
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private:
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bool _stampedFl;
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bool _launch1Fl;
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bool _launched2Fl;
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bool _rexDivingFl;
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public:
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Scene111(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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class Scene112 : public Scene1xx {
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public:
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Scene112(MADSEngine *vm) : Scene1xx(vm) {}
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void setup() override;
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void enter() override;
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void step() override;
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void actions() override {};
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};
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} // End of namespace Nebular
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} // End of namespace MADS
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#endif /* MADS_NEBULAR_SCENES1_H */
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