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engines/mads/game_data.h
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72
engines/mads/game_data.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MADS_GAME_DATA_H
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#define MADS_GAME_DATA_H
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#include "common/scummsys.h"
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#include "common/array.h"
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#include "mads/resources.h"
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namespace MADS {
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class MADSEngine;
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class Game;
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class VisitedScenes : public SynchronizedList {
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public:
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/**
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* Stores true when a previously visited scene is revisited
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*/
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bool _sceneRevisited;
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/**
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* Returns true if a given Scene Id exists in the listed of previously visited scenes.
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*/
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bool exists(int sceneId);
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/**
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* Adds a scene Id to the list of previously visited scenes, if it doesn't already exist
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*/
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void add(int sceneId);
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/**
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* Synchronizes the list
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*/
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void synchronize(Common::Serializer &s, int sceneId);
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};
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class SectionHandler {
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protected:
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MADSEngine *_vm;
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public:
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SectionHandler(MADSEngine *vm) : _vm(vm) {}
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virtual ~SectionHandler() {}
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virtual void preLoadSection() = 0;
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virtual void sectionPtr2() = 0;
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virtual void postLoadSection() = 0;
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virtual void step() {}
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};
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} // End of namespace MADS
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#endif /* MADS_GAME_DATA_H */
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