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engines/mads/game_data.cpp
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65
engines/mads/game_data.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/scummsys.h"
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#include "mads/mads.h"
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#include "mads/game.h"
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#include "mads/nebular/game_nebular.h"
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#include "mads/screen.h"
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#include "mads/msurface.h"
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#include "mads/resources.h"
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namespace MADS {
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void VisitedScenes::add(int sceneId) {
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_sceneRevisited = exists(sceneId);
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if (!_sceneRevisited)
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push_back(sceneId);
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}
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bool VisitedScenes::exists(int sceneId) {
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for (uint i = 0; i < size(); ++i) {
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if ((*this)[i] == sceneId)
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return true;
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}
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return false;
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}
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void VisitedScenes::synchronize(Common::Serializer &s, int sceneId) {
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SynchronizedList::synchronize(s);
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s.syncAsByte(_sceneRevisited);
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// If the scene hasn't been visited yet, remove it from the visited
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// scenes list. It'll be readded to the list in add() above, from
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// Game::sectionLoop()
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if (s.isLoading() && !_sceneRevisited) {
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for (uint i = 0; i < size(); ++i) {
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if ((*this)[i] == sceneId) {
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remove_at(i);
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return;
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}
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}
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}
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}
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} // End of namespace MADS
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