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64
engines/mads/forest/globals_forest.h
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64
engines/mads/forest/globals_forest.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifdef ENABLE_MADSV2
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#ifndef MADS_GLOBALS_FOREST_H
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#define MADS_GLOBALS_FOREST_H
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#include "mads/game.h"
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#include "mads/resources.h"
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namespace MADS {
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namespace Forest {
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enum GlobalId {
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// Global variables
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kWalkerTiming = 0,
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kWalkerTiming2 = 1
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};
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class ForestGlobals : public Globals {
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public:
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SynchronizedList _spriteIndexes;
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SynchronizedList _sequenceIndexes;
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SynchronizedList _animationIndexes;
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public:
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/**
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* Constructor
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*/
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ForestGlobals();
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/**
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* Synchronize the globals data
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*/
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virtual void synchronize(Common::Serializer &s);
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};
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} // End of namespace Forest
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} // End of namespace MADS
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#endif /* MADS_GLOBALS_FOREST_H */
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#endif
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