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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifdef ENABLE_MADSV2
#ifndef MADS_GAME_FOREST_H
#define MADS_GAME_FOREST_H
#include "mads/game.h"
#include "mads/globals.h"
#include "mads/forest/globals_forest.h"
namespace MADS {
namespace Forest {
// TODO: Adapt for Forest's difficulty setting
enum StoryMode { STORYMODE_NAUGHTY = 1, STORYMODE_NICE = 2 };
enum InventoryObject {
OBJ_NONE = -1,
OBJ_GEARS = 0,
OBJ_RUBBER_BAND = 1,
OBJ_FEATHER = 2,
OBJ_NEEDLE = 3,
OBJ_LILY_PAD = 4,
OBJ_PEBBLES = 5,
OBJ_REEDS = 6,
OBJ_STICKS = 7,
OBJ_TWINE = 8,
OBJ_VINE_WEED = 9,
OBJ_WEB = 10,
OBJ_WOOD = 11,
OBJ_LEAVES = 12,
OBJ_WRENCH = 13,
OBJ_Y_STICK = 14,
OBJ_FORKED_STICK = 15
};
class GameForest : public Game {
friend class Game;
protected:
GameForest(MADSEngine *vm);
void startGame() override;
void initializeGlobals() override;
void setSectionHandler() override;
void checkShowDialog() override;
public:
ForestGlobals _globals;
StoryMode _storyMode;
Globals &globals() override { return _globals; }
void doObjectAction() override;
void unhandledAction() override;
void step() override;
void synchronize(Common::Serializer &s, bool phase1) override;
};
class Section1Handler : public SectionHandler {
public:
Section1Handler(MADSEngine *vm) : SectionHandler(vm) {}
// TODO: Properly implement handler methods
void preLoadSection() override {}
void sectionPtr2() override {}
void postLoadSection() override {}
};
// TODO: Properly implement handler classes
typedef Section1Handler Section2Handler;
typedef Section1Handler Section3Handler;
typedef Section1Handler Section4Handler;
typedef Section1Handler Section5Handler;
typedef Section1Handler Section6Handler;
typedef Section1Handler Section7Handler;
typedef Section1Handler Section8Handler;
} // End of namespace Forest
} // End of namespace MADS
#endif /* MADS_GAME_FOREST_H */
#endif