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engines/mads/forest/game_forest.h
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111
engines/mads/forest/game_forest.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifdef ENABLE_MADSV2
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#ifndef MADS_GAME_FOREST_H
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#define MADS_GAME_FOREST_H
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#include "mads/game.h"
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#include "mads/globals.h"
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#include "mads/forest/globals_forest.h"
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namespace MADS {
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namespace Forest {
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// TODO: Adapt for Forest's difficulty setting
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enum StoryMode { STORYMODE_NAUGHTY = 1, STORYMODE_NICE = 2 };
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enum InventoryObject {
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OBJ_NONE = -1,
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OBJ_GEARS = 0,
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OBJ_RUBBER_BAND = 1,
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OBJ_FEATHER = 2,
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OBJ_NEEDLE = 3,
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OBJ_LILY_PAD = 4,
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OBJ_PEBBLES = 5,
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OBJ_REEDS = 6,
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OBJ_STICKS = 7,
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OBJ_TWINE = 8,
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OBJ_VINE_WEED = 9,
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OBJ_WEB = 10,
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OBJ_WOOD = 11,
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OBJ_LEAVES = 12,
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OBJ_WRENCH = 13,
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OBJ_Y_STICK = 14,
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OBJ_FORKED_STICK = 15
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};
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class GameForest : public Game {
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friend class Game;
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protected:
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GameForest(MADSEngine *vm);
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void startGame() override;
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void initializeGlobals() override;
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void setSectionHandler() override;
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void checkShowDialog() override;
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public:
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ForestGlobals _globals;
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StoryMode _storyMode;
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Globals &globals() override { return _globals; }
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void doObjectAction() override;
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void unhandledAction() override;
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void step() override;
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void synchronize(Common::Serializer &s, bool phase1) override;
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};
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class Section1Handler : public SectionHandler {
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public:
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Section1Handler(MADSEngine *vm) : SectionHandler(vm) {}
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// TODO: Properly implement handler methods
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void preLoadSection() override {}
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void sectionPtr2() override {}
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void postLoadSection() override {}
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};
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// TODO: Properly implement handler classes
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typedef Section1Handler Section2Handler;
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typedef Section1Handler Section3Handler;
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typedef Section1Handler Section4Handler;
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typedef Section1Handler Section5Handler;
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typedef Section1Handler Section6Handler;
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typedef Section1Handler Section7Handler;
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typedef Section1Handler Section8Handler;
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} // End of namespace Forest
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} // End of namespace MADS
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#endif /* MADS_GAME_FOREST_H */
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#endif
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