Initial commit
This commit is contained in:
181
engines/mads/forest/forest_scenes.cpp
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181
engines/mads/forest/forest_scenes.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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||||
*
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||||
* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
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||||
*
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||||
* This program is distributed in the hope that it will be useful,
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||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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||||
* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifdef ENABLE_MADSV2
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#include "common/config-manager.h"
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#include "mads/mads.h"
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#include "mads/compression.h"
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#include "mads/resources.h"
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#include "mads/scene.h"
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#include "mads/forest/game_forest.h"
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#include "mads/forest/forest_scenes.h"
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namespace MADS {
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namespace Forest {
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SceneLogic *SceneFactory::createScene(MADSEngine *vm) {
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Scene &scene = vm->_game->_scene;
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// TODO
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//scene.addActiveVocab(NOUN_DROP);
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switch (scene._nextSceneId) {
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// Scene group #1 (Cornelius's House inside/outside)
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case 101: // Cornelius's House inside
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return new DummyScene(vm); // TODO
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case 103: // Forest, tree
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return new DummyScene(vm); // TODO
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case 104: // Bedroom
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return new DummyScene(vm); // TODO
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case 106: // Cornelius's House outside
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return new DummyScene(vm); // TODO
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case 107: // Tree base
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return new DummyScene(vm); // TODO
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case 199: // Book
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return new DummyScene(vm); // TODO
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// Scene group #2 (Dapplewood Forest Areas 1-4)
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case 201: //
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return new DummyScene(vm); // TODO
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case 203: //
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return new DummyScene(vm); // TODO
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case 204: //
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return new DummyScene(vm); // TODO
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case 205: //
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return new DummyScene(vm); // TODO
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case 210: //
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return new DummyScene(vm); // TODO
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case 211: //
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return new DummyScene(vm); // TODO
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case 220: //
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return new DummyScene(vm); // TODO
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case 221: //
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return new DummyScene(vm); // TODO
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// Scene group #3 (Dapplewood Nexus)
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case 301: //
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return new DummyScene(vm); // TODO
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case 302: //
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return new DummyScene(vm); // TODO
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case 303: //
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return new DummyScene(vm); // TODO
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case 304: //
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return new DummyScene(vm); // TODO
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case 305: //
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return new DummyScene(vm); // TODO
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case 306: //
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return new DummyScene(vm); // TODO
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case 307: //
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return new DummyScene(vm); // TODO
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case 308: //
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return new DummyScene(vm); // TODO
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case 321: //
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return new DummyScene(vm); // TODO
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case 322: //
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return new DummyScene(vm); // TODO
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// Scene group #4 (Yellow Dragons' Lair)
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case 401: //
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return new DummyScene(vm); // TODO
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case 402: //
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return new DummyScene(vm); // TODO
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case 403: //
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return new DummyScene(vm); // TODO
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case 404: //
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return new DummyScene(vm); // TODO
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case 405: //
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return new DummyScene(vm); // TODO
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case 420: //
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return new DummyScene(vm); // TODO
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// Scene group #5 (Meadow & Backtracking)
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case 501: //
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return new DummyScene(vm); // TODO
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case 503: //
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return new DummyScene(vm); // TODO
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case 509: //
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return new DummyScene(vm); // TODO
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case 510: //
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return new DummyScene(vm); // TODO
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case 520: //
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return new DummyScene(vm); // TODO
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default:
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error("Invalid scene %d called", scene._nextSceneId);
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}
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}
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/*------------------------------------------------------------------------*/
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ForestScene::ForestScene(MADSEngine *vm) : SceneLogic(vm),
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_globals(static_cast<GameForest *>(vm->_game)->_globals),
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_game(*static_cast<GameForest *>(vm->_game)),
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_action(vm->_game->_scene._action) {
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}
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Common::Path ForestScene::formAnimName(char sepChar, int suffixNum) {
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return Resources::formatName(_scene->_currentSceneId, sepChar, suffixNum,
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EXT_NONE, "");
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}
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/*------------------------------------------------------------------------*/
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void SceneInfoForest::loadCodes(BaseSurface &depthSurface, int variant) {
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Common::String ext = Common::String::format(".WW%d", variant);
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Common::Path fileName = Resources::formatName(RESPREFIX_RM, _sceneId, ext);
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if (!Common::File::exists(fileName))
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return;
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File f(fileName);
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MadsPack codesPack(&f);
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Common::SeekableReadStream *stream = codesPack.getItemStream(0);
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loadCodes(depthSurface, stream);
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delete stream;
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f.close();
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}
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void SceneInfoForest::loadCodes(BaseSurface &depthSurface, Common::SeekableReadStream *stream) {
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byte *destP = (byte *)depthSurface.getPixels();
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byte *walkMap = new byte[stream->size()];
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stream->read(walkMap, stream->size());
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for (int y = 0; y < 156; ++y) {
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for (int x = 0; x < 320; ++x) {
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int offset = x + (y * 320);
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if ((walkMap[offset / 8] << (offset % 8)) & 0x80)
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*destP++ = 1; // walkable
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else
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*destP++ = 0;
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}
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}
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delete[] walkMap;
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}
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} // End of namespace Forest
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} // End of namespace MADS
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#endif
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241
engines/mads/forest/forest_scenes.h
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241
engines/mads/forest/forest_scenes.h
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@@ -0,0 +1,241 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
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||||
* You should have received a copy of the GNU General Public License
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||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifdef ENABLE_MADSV2
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#ifndef MADS_FOREST_SCENES_H
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#define MADS_FOREST_SCENES_H
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#include "mads/scene.h"
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#include "mads/forest/game_forest.h"
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#include "mads/forest/globals_forest.h"
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namespace MADS {
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namespace Forest {
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enum Verb {
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VERB_LOOK = 0x3,
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VERB_TAKE = 0x4,
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VERB_PUSH = 0x5,
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VERB_OPEN = 0x6,
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VERB_PUT = 0x7,
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VERB_TALK_TO = 0x8,
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VERB_GIVE = 0x9,
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VERB_PULL = 0xa,
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VERB_CLOSE = 0xb,
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VERB_THROW = 0xc,
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VERB_WALK_TO = 0xd,
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VERB_ATTACK = 0x43,
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VERB_CARVE_UP = 0x4c,
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VERB_CLICK_ON = 0x4e,
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VERB_CLIMB_DOWN = 0x50,
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VERB_CLIMB_UP = 0x51,
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VERB_DOWN_PAGE = 0x5a,
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VERB_EAT = 0x5b,
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VERB_INVOKE = 0x6c,
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VERB_LOOK_AT = 0x72,
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VERB_MAKE_NOISE = 0x73,
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VERB_POLISH = 0x80,
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VERB_RUB = 0x88,
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VERB_THRUST = 0x98,
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VERB_TIE = 0x99,
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VERB_UP_PAGE = 0x9c,
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VERB_USE = 0x9d,
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VERB_WALK = 0x9f,
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VERB_WALK_DOWN = 0xa0,
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VERB_WEAR = 0xa1
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};
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enum Noun {
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NOUN_GAME = 0x1,
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NOUN_QSAVE = 0x2,
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NOUN_OWL_TREE = 0x40,
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NOUN_ABI_BUBBLE = 0x41,
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NOUN_ALL_BUBBLE = 0x42,
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NOUN_BEDROOM = 0x44,
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NOUN_BIRD_FIGURINE = 0x45,
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NOUN_BIRDCALL = 0x46,
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NOUN_BOOK = 0x47,
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NOUN_BOOKCASE = 0x48,
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NOUN_BOOKS = 0x49,
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NOUN_BOOKSHELF = 0x4a,
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NOUN_BUSH = 0x4b,
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NOUN_CHICORY = 0x4d,
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NOUN_CLIFF = 0x4f,
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NOUN_COMFREY = 0x52,
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NOUN_DANDELION = 0x53,
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NOUN_DOOR = 0x54,
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NOUN_DOOR_1 = 0x55,
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NOUN_DOOR_2 = 0x56,
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NOUN_DOOR_3 = 0x57,
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NOUN_DOOR_4 = 0x58,
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NOUN_DOOR_5 = 0x59,
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NOUN_EDGE_OF_CLIFF = 0x5c,
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NOUN_ELM_LEAVES = 0x5d,
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NOUN_EXIT_JOURNAL = 0x5e,
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NOUN_EYEBRIGHT = 0x5f,
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NOUN_FEATHER = 0x60,
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NOUN_FIVE = 0x61,
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NOUN_FLOOR = 0x62,
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NOUN_FLOWERS = 0x63,
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NOUN_FOREST = 0x64,
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NOUN_FORKED_STICK = 0x65,
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NOUN_FOUR = 0x66,
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NOUN_FOXGLOVE = 0x67,
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NOUN_FROG = 0x68,
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NOUN_GEARS = 0x69,
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NOUN_GROUND = 0x6a,
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NOUN_HOLE = 0x6b,
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NOUN_IVY_LEAF = 0x6d,
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NOUN_JOURNAL = 0x6e,
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NOUN_LABORATORY = 0x6f,
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NOUN_LEAVES = 0x70,
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NOUN_LILY_PAD = 0x71,
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NOUN_MAP = 0x74,
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NOUN_MARSH = 0x75,
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NOUN_MINT = 0x76,
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NOUN_MOSS = 0x77,
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NOUN_MUSHROOM = 0x78,
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NOUN_NEEDLE = 0x79,
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NOUN_NOTHING = 0x7a,
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NOUN_ONE = 0x7b,
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NOUN_OVERHANGING_GRASS = 0x7c,
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NOUN_PEBBLES = 0x7d,
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NOUN_PICK_UP = 0x7e,
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NOUN_PLANT = 0x7f,
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NOUN_POND = 0x81,
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NOUN_POSTER = 0x82,
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NOUN_PRIMROSE = 0x83,
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NOUN_REEDS = 0x84,
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NOUN_RIVER = 0x85,
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NOUN_ROCKS = 0x86,
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NOUN_ROPE = 0x87,
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NOUN_RUBBER_BAND = 0x89,
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NOUN_SANCTUARY_WOODS = 0x8a,
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NOUN_SHIELDSTONE = 0x8b,
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NOUN_SIGNET_RING = 0x8c,
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NOUN_SIX = 0x8d,
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NOUN_SNAPDRAGON = 0x8e,
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NOUN_SPIDER_SILK = 0x8f,
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NOUN_STAIRS = 0x90,
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NOUN_STICKS = 0x91,
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NOUN_SUNFLOWER = 0x92,
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NOUN_SWORD = 0x93,
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NOUN_TABLE = 0x94,
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NOUN_TELESCOPE = 0x95,
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NOUN_THISTLE = 0x96,
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NOUN_THREE = 0x97,
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NOUN_TWINE = 0x9a,
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NOUN_TWO = 0x9b,
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NOUN_VINE_WEED = 0x9e,
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NOUN_WEASEL = 0xa2,
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NOUN_WEB = 0xa3,
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NOUN_WOOD = 0xa4,
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NOUN_WOODS = 0xa5,
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NOUN_WRENCH = 0xa6,
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NOUN_Y_STICK = 0xa7,
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NOUN_ABIGAIL = 0xa8,
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NOUN_EDGAR = 0xa9,
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NOUN_RUSSEL = 0xaa,
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NOUN_SNAPDRAGON2 = 0xab,
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NOUN_LUNGWORT = 0xac,
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NOUN_GRASS = 0xad,
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NOUN_FWT = 0xae,
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NOUN_DRAGON1 = 0xaf,
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NOUN_DRAGON2 = 0xb0,
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NOUN_NEST = 0xb1,
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NOUN_PAINT_CAN = 0xb2,
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NOUN_DAM = 0xb3,
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NOUN_BROWN = 0xb4,
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NOUN_TURTLE = 0xb5,
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NOUN_DRAGONFLY = 0xb6,
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NOUN_FENWICK = 0xb7,
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NOUN_BLUE_BIRD = 0xb8,
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NOUN_BLACK_BIRD = 0xb9,
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NOUN_LEVER = 0xba,
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NOUN_ROCK = 0xbb,
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NOUN_USED_IT = 0xbc,
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NOUN_TAIL = 0xbd
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};
|
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class SceneFactory {
|
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public:
|
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static SceneLogic *createScene(MADSEngine *vm);
|
||||
};
|
||||
|
||||
/**
|
||||
* Specialized base class for Forest game scenes
|
||||
*/
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||||
class ForestScene : public SceneLogic {
|
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protected:
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ForestGlobals &_globals;
|
||||
GameForest &_game;
|
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MADSAction &_action;
|
||||
|
||||
/**
|
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* Forms an animation resource name
|
||||
*/
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||||
Common::Path formAnimName(char sepChar, int suffixNum);
|
||||
|
||||
/**
|
||||
* Plays appropriate sound for entering varous rooms
|
||||
*/
|
||||
void lowRoomsEntrySound();
|
||||
public:
|
||||
/**
|
||||
* Constructor
|
||||
*/
|
||||
ForestScene(MADSEngine *vm);
|
||||
};
|
||||
|
||||
class SceneInfoForest : public SceneInfo {
|
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friend class SceneInfo;
|
||||
protected:
|
||||
void loadCodes(BaseSurface &depthSurface, int variant) override;
|
||||
|
||||
void loadCodes(BaseSurface &depthSurface, Common::SeekableReadStream *stream) override;
|
||||
|
||||
/**
|
||||
* Constructor
|
||||
*/
|
||||
SceneInfoForest(MADSEngine *vm) : SceneInfo(vm) {}
|
||||
};
|
||||
|
||||
// TODO: Temporary, remove once implemented properly
|
||||
class DummyScene : public ForestScene {
|
||||
public:
|
||||
DummyScene(MADSEngine *vm) : ForestScene(vm) {
|
||||
warning("Unimplemented scene");
|
||||
}
|
||||
|
||||
void setup() override {}
|
||||
void enter() override {}
|
||||
void actions() override {}
|
||||
};
|
||||
|
||||
} // End of namespace Forest
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||||
|
||||
} // End of namespace MADS
|
||||
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||||
#endif /* MADS_FOREST_SCENES_H */
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||||
|
||||
#endif
|
||||
165
engines/mads/forest/game_forest.cpp
Normal file
165
engines/mads/forest/game_forest.cpp
Normal file
@@ -0,0 +1,165 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifdef ENABLE_MADSV2
|
||||
|
||||
#include "common/config-manager.h"
|
||||
#include "mads/mads.h"
|
||||
#include "mads/game.h"
|
||||
#include "mads/screen.h"
|
||||
#include "mads/msurface.h"
|
||||
#include "mads/forest/game_forest.h"
|
||||
//#include "mads/nebular/dialogs_nebular.h"
|
||||
#include "mads/forest/globals_forest.h"
|
||||
//#include "mads/forest/forest_scenes.h"
|
||||
|
||||
namespace MADS {
|
||||
|
||||
namespace Forest {
|
||||
|
||||
GameForest::GameForest(MADSEngine *vm)
|
||||
: Game(vm) {
|
||||
_surface = new MSurface(MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT);
|
||||
_storyMode = STORYMODE_NAUGHTY;
|
||||
}
|
||||
|
||||
void GameForest::startGame() {
|
||||
_scene._priorSceneId = 0;
|
||||
_scene._currentSceneId = -1;
|
||||
_scene._nextSceneId = 101;
|
||||
|
||||
initializeGlobals();
|
||||
}
|
||||
|
||||
void GameForest::initializeGlobals() {
|
||||
//int count, count2;
|
||||
//int bad;
|
||||
|
||||
_globals.reset();
|
||||
//_globals[kTalkInanimateCount] = 8;
|
||||
|
||||
/* Section #1 variables */
|
||||
// TODO
|
||||
|
||||
/* Section #2 variables */
|
||||
// TODO
|
||||
|
||||
/* Section #3 variables */
|
||||
// TODO
|
||||
|
||||
/* Section #4 variables */
|
||||
// TODO
|
||||
|
||||
/* Section #5 variables */
|
||||
// TODO
|
||||
|
||||
/* Section #6 variables */
|
||||
// TODO
|
||||
|
||||
/* Section #9 variables */
|
||||
// TODO
|
||||
|
||||
_player._facing = FACING_NORTH;
|
||||
_player._turnToFacing = FACING_NORTH;
|
||||
|
||||
//Player::preloadSequences("RXM", 1);
|
||||
//Player::preloadSequences("ROX", 1);
|
||||
}
|
||||
|
||||
void GameForest::setSectionHandler() {
|
||||
delete _sectionHandler;
|
||||
|
||||
switch (_sectionNumber) {
|
||||
case 1:
|
||||
_sectionHandler = new Section1Handler(_vm);
|
||||
break;
|
||||
case 2:
|
||||
_sectionHandler = new Section2Handler(_vm);
|
||||
break;
|
||||
case 3:
|
||||
_sectionHandler = new Section3Handler(_vm);
|
||||
break;
|
||||
case 4:
|
||||
_sectionHandler = new Section4Handler(_vm);
|
||||
break;
|
||||
case 5:
|
||||
_sectionHandler = new Section5Handler(_vm);
|
||||
break;
|
||||
case 6:
|
||||
_sectionHandler = new Section6Handler(_vm);
|
||||
break;
|
||||
case 7:
|
||||
_sectionHandler = new Section7Handler(_vm);
|
||||
break;
|
||||
case 8:
|
||||
_sectionHandler = new Section8Handler(_vm);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void GameForest::checkShowDialog() {
|
||||
// TODO: Copied from Nebular
|
||||
if (_vm->_dialogs->_pendingDialog && _player._stepEnabled && !_globals[5]) {
|
||||
_player.releasePlayerSprites();
|
||||
_vm->_dialogs->showDialog();
|
||||
_vm->_dialogs->_pendingDialog = DIALOG_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
void GameForest::doObjectAction() {
|
||||
// TODO: Copied from Nebular
|
||||
//Scene &scene = _scene;
|
||||
MADSAction &action = _scene._action;
|
||||
//Dialogs &dialogs = *_vm->_dialogs;
|
||||
//int id;
|
||||
|
||||
action._inProgress = false;
|
||||
}
|
||||
|
||||
void GameForest::unhandledAction() {
|
||||
// TODO
|
||||
}
|
||||
|
||||
void GameForest::step() {
|
||||
if (_player._visible && _player._stepEnabled && !_player._moving &&
|
||||
(_player._facing == _player._turnToFacing)) {
|
||||
|
||||
// TODO
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void GameForest::synchronize(Common::Serializer &s, bool phase1) {
|
||||
Game::synchronize(s, phase1);
|
||||
|
||||
// TODO: Copied from Nebular
|
||||
if (!phase1) {
|
||||
_globals.synchronize(s);
|
||||
}
|
||||
}
|
||||
|
||||
} // End of namespace Forest
|
||||
|
||||
} // End of namespace MADS
|
||||
|
||||
#endif
|
||||
111
engines/mads/forest/game_forest.h
Normal file
111
engines/mads/forest/game_forest.h
Normal file
@@ -0,0 +1,111 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifdef ENABLE_MADSV2
|
||||
|
||||
#ifndef MADS_GAME_FOREST_H
|
||||
#define MADS_GAME_FOREST_H
|
||||
|
||||
#include "mads/game.h"
|
||||
#include "mads/globals.h"
|
||||
#include "mads/forest/globals_forest.h"
|
||||
|
||||
namespace MADS {
|
||||
|
||||
namespace Forest {
|
||||
|
||||
// TODO: Adapt for Forest's difficulty setting
|
||||
enum StoryMode { STORYMODE_NAUGHTY = 1, STORYMODE_NICE = 2 };
|
||||
|
||||
enum InventoryObject {
|
||||
OBJ_NONE = -1,
|
||||
OBJ_GEARS = 0,
|
||||
OBJ_RUBBER_BAND = 1,
|
||||
OBJ_FEATHER = 2,
|
||||
OBJ_NEEDLE = 3,
|
||||
OBJ_LILY_PAD = 4,
|
||||
OBJ_PEBBLES = 5,
|
||||
OBJ_REEDS = 6,
|
||||
OBJ_STICKS = 7,
|
||||
OBJ_TWINE = 8,
|
||||
OBJ_VINE_WEED = 9,
|
||||
OBJ_WEB = 10,
|
||||
OBJ_WOOD = 11,
|
||||
OBJ_LEAVES = 12,
|
||||
OBJ_WRENCH = 13,
|
||||
OBJ_Y_STICK = 14,
|
||||
OBJ_FORKED_STICK = 15
|
||||
};
|
||||
|
||||
class GameForest : public Game {
|
||||
friend class Game;
|
||||
protected:
|
||||
GameForest(MADSEngine *vm);
|
||||
|
||||
void startGame() override;
|
||||
|
||||
void initializeGlobals() override;
|
||||
|
||||
void setSectionHandler() override;
|
||||
|
||||
void checkShowDialog() override;
|
||||
public:
|
||||
ForestGlobals _globals;
|
||||
StoryMode _storyMode;
|
||||
|
||||
Globals &globals() override { return _globals; }
|
||||
|
||||
void doObjectAction() override;
|
||||
|
||||
void unhandledAction() override;
|
||||
|
||||
void step() override;
|
||||
|
||||
void synchronize(Common::Serializer &s, bool phase1) override;
|
||||
};
|
||||
|
||||
|
||||
class Section1Handler : public SectionHandler {
|
||||
public:
|
||||
Section1Handler(MADSEngine *vm) : SectionHandler(vm) {}
|
||||
|
||||
// TODO: Properly implement handler methods
|
||||
void preLoadSection() override {}
|
||||
void sectionPtr2() override {}
|
||||
void postLoadSection() override {}
|
||||
};
|
||||
|
||||
// TODO: Properly implement handler classes
|
||||
typedef Section1Handler Section2Handler;
|
||||
typedef Section1Handler Section3Handler;
|
||||
typedef Section1Handler Section4Handler;
|
||||
typedef Section1Handler Section5Handler;
|
||||
typedef Section1Handler Section6Handler;
|
||||
typedef Section1Handler Section7Handler;
|
||||
typedef Section1Handler Section8Handler;
|
||||
|
||||
} // End of namespace Forest
|
||||
|
||||
} // End of namespace MADS
|
||||
|
||||
#endif /* MADS_GAME_FOREST_H */
|
||||
|
||||
#endif
|
||||
52
engines/mads/forest/globals_forest.cpp
Normal file
52
engines/mads/forest/globals_forest.cpp
Normal file
@@ -0,0 +1,52 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifdef ENABLE_MADSV2
|
||||
|
||||
#include "mads/forest/globals_forest.h"
|
||||
|
||||
namespace MADS {
|
||||
|
||||
namespace Forest {
|
||||
|
||||
ForestGlobals::ForestGlobals()
|
||||
: Globals() {
|
||||
// Initialize lists
|
||||
resize(140);
|
||||
_spriteIndexes.resize(30);
|
||||
_sequenceIndexes.resize(30);
|
||||
_animationIndexes.resize(30);
|
||||
}
|
||||
|
||||
void ForestGlobals::synchronize(Common::Serializer &s) {
|
||||
Globals::synchronize(s);
|
||||
|
||||
_spriteIndexes.synchronize(s);
|
||||
_sequenceIndexes.synchronize(s);
|
||||
_animationIndexes.synchronize(s);
|
||||
}
|
||||
|
||||
|
||||
} // End of namespace Forest
|
||||
|
||||
} // End of namespace MADS
|
||||
|
||||
#endif
|
||||
64
engines/mads/forest/globals_forest.h
Normal file
64
engines/mads/forest/globals_forest.h
Normal file
@@ -0,0 +1,64 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifdef ENABLE_MADSV2
|
||||
|
||||
#ifndef MADS_GLOBALS_FOREST_H
|
||||
#define MADS_GLOBALS_FOREST_H
|
||||
|
||||
#include "mads/game.h"
|
||||
#include "mads/resources.h"
|
||||
|
||||
namespace MADS {
|
||||
|
||||
namespace Forest {
|
||||
|
||||
enum GlobalId {
|
||||
// Global variables
|
||||
|
||||
kWalkerTiming = 0,
|
||||
kWalkerTiming2 = 1
|
||||
};
|
||||
|
||||
class ForestGlobals : public Globals {
|
||||
public:
|
||||
SynchronizedList _spriteIndexes;
|
||||
SynchronizedList _sequenceIndexes;
|
||||
SynchronizedList _animationIndexes;
|
||||
public:
|
||||
/**
|
||||
* Constructor
|
||||
*/
|
||||
ForestGlobals();
|
||||
|
||||
/**
|
||||
* Synchronize the globals data
|
||||
*/
|
||||
virtual void synchronize(Common::Serializer &s);
|
||||
};
|
||||
|
||||
} // End of namespace Forest
|
||||
|
||||
} // End of namespace MADS
|
||||
|
||||
#endif /* MADS_GLOBALS_FOREST_H */
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user