Initial commit
This commit is contained in:
165
engines/mads/dragonsphere/game_dragonsphere.cpp
Normal file
165
engines/mads/dragonsphere/game_dragonsphere.cpp
Normal file
@@ -0,0 +1,165 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifdef ENABLE_MADSV2
|
||||
|
||||
#include "common/config-manager.h"
|
||||
#include "mads/mads.h"
|
||||
#include "mads/game.h"
|
||||
#include "mads/screen.h"
|
||||
#include "mads/msurface.h"
|
||||
#include "mads/dragonsphere/game_dragonsphere.h"
|
||||
//#include "mads/nebular/dialogs_nebular.h"
|
||||
#include "mads/dragonsphere/globals_dragonsphere.h"
|
||||
#include "mads/dragonsphere/dragonsphere_scenes.h"
|
||||
|
||||
namespace MADS {
|
||||
|
||||
namespace Dragonsphere {
|
||||
|
||||
GameDragonsphere::GameDragonsphere(MADSEngine *vm)
|
||||
: Game(vm) {
|
||||
_surface = new MSurface(MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT);
|
||||
_storyMode = STORYMODE_NAUGHTY;
|
||||
}
|
||||
|
||||
void GameDragonsphere::startGame() {
|
||||
_scene._priorSceneId = 0;
|
||||
_scene._currentSceneId = -1;
|
||||
_scene._nextSceneId = 101;
|
||||
|
||||
initializeGlobals();
|
||||
}
|
||||
|
||||
void GameDragonsphere::initializeGlobals() {
|
||||
//int count, count2;
|
||||
//int bad;
|
||||
|
||||
_globals.reset();
|
||||
//_globals[kTalkInanimateCount] = 8;
|
||||
|
||||
/* Section #1 variables */
|
||||
// TODO
|
||||
|
||||
/* Section #2 variables */
|
||||
// TODO
|
||||
|
||||
/* Section #3 variables */
|
||||
// TODO
|
||||
|
||||
/* Section #4 variables */
|
||||
// TODO
|
||||
|
||||
/* Section #5 variables */
|
||||
// TODO
|
||||
|
||||
/* Section #6 variables */
|
||||
// TODO
|
||||
|
||||
/* Section #9 variables */
|
||||
// TODO
|
||||
|
||||
_player._facing = FACING_NORTH;
|
||||
_player._turnToFacing = FACING_NORTH;
|
||||
|
||||
//Player::preloadSequences("RXM", 1);
|
||||
//Player::preloadSequences("ROX", 1);
|
||||
}
|
||||
|
||||
void GameDragonsphere::setSectionHandler() {
|
||||
delete _sectionHandler;
|
||||
|
||||
switch (_sectionNumber) {
|
||||
case 1:
|
||||
_sectionHandler = new Section1Handler(_vm);
|
||||
break;
|
||||
case 2:
|
||||
_sectionHandler = new Section2Handler(_vm);
|
||||
break;
|
||||
case 3:
|
||||
_sectionHandler = new Section3Handler(_vm);
|
||||
break;
|
||||
case 4:
|
||||
_sectionHandler = new Section4Handler(_vm);
|
||||
break;
|
||||
case 5:
|
||||
_sectionHandler = new Section5Handler(_vm);
|
||||
break;
|
||||
case 6:
|
||||
_sectionHandler = new Section6Handler(_vm);
|
||||
break;
|
||||
case 7:
|
||||
_sectionHandler = new Section7Handler(_vm);
|
||||
break;
|
||||
case 8:
|
||||
_sectionHandler = new Section8Handler(_vm);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void GameDragonsphere::checkShowDialog() {
|
||||
// TODO: Copied from Nebular
|
||||
if (_vm->_dialogs->_pendingDialog && _player._stepEnabled && !_globals[5]) {
|
||||
_player.releasePlayerSprites();
|
||||
_vm->_dialogs->showDialog();
|
||||
_vm->_dialogs->_pendingDialog = DIALOG_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
void GameDragonsphere::doObjectAction() {
|
||||
// TODO: Copied from Nebular
|
||||
//Scene &scene = _scene;
|
||||
MADSAction &action = _scene._action;
|
||||
//Dialogs &dialogs = *_vm->_dialogs;
|
||||
//int id;
|
||||
|
||||
action._inProgress = false;
|
||||
}
|
||||
|
||||
void GameDragonsphere::unhandledAction() {
|
||||
// TODO
|
||||
}
|
||||
|
||||
void GameDragonsphere::step() {
|
||||
if (_player._visible && _player._stepEnabled && !_player._moving &&
|
||||
(_player._facing == _player._turnToFacing)) {
|
||||
|
||||
// TODO
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void GameDragonsphere::synchronize(Common::Serializer &s, bool phase1) {
|
||||
Game::synchronize(s, phase1);
|
||||
|
||||
// TODO: Copied from Nebular
|
||||
if (!phase1) {
|
||||
_globals.synchronize(s);
|
||||
}
|
||||
}
|
||||
|
||||
} // End of namespace Dragonsphere
|
||||
|
||||
} // End of namespace MADS
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user