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188
engines/mads/dragonsphere/dragonsphere_scenes1.h
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188
engines/mads/dragonsphere/dragonsphere_scenes1.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifdef ENABLE_MADSV2
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#ifndef MADS_DRAGON_SCENES1_H
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#define MADS_DRAGON_SCENES1_H
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#include "common/serializer.h"
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#include "mads/dragonsphere/dragonsphere_scenes.h"
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namespace MADS {
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namespace Dragonsphere {
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class Scene1xx : public DragonsphereScene {
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protected:
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/**
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* Plays an appropriate sound when entering a scene
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*/
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void sceneEntrySound();
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/**
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*Sets the AA file to use for the scene
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*/
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void setAAName();
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/**
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* Updates the prefix used for getting player sprites for the scene
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*/
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void setPlayerSpritesPrefix();
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public:
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Scene1xx(MADSEngine *vm) : DragonsphereScene(vm) {}
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};
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class Scene101 : public Scene1xx {
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public:
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Scene101(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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class Scene102 : public Scene1xx {
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private:
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int _diaryHotspotIdx1;
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int _diaryHotspotIdx2;
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int _diaryFrame;
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int _animRunning;
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public:
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Scene102(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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class Scene103 : public Scene1xx {
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public:
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Scene103(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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class Scene104 : public Scene1xx {
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private:
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bool _anim0ActvFl;
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bool _anim1ActvFl;
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bool _anim2ActvFl;
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bool _anim3ActvFl;
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bool _anim4ActvFl;
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bool _anim5ActvFl;
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bool _anim6ActvFl;
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bool _activateTimerFl;
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bool _wasBearFl;
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bool _amuletWorksFl;
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bool _pidDrawnSword;
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int _animationRunning;
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int _deathTimer;
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int _deathFrame;
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int _doorwayHotspotId;
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int _kingStatus;
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int _kingFrame;
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int _kingCount;
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int _queenStatus;
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int _queenFrame;
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int _queenCount;
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int _pidStatus;
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int _pidFrame;
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int _pidCount;
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int _macStatus;
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int _macFrame;
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int _macCount;
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int _twinklesStatus;
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int _twinklesFrame;
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int _twinklesCount;
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int _tapestryFrame;
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int32 _clock;
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void handleFinalConversation();
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void handleKingAnimation();
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void handleMacAnimation1();
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void handleMacAnimation2();
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void handleQueenAnimation();
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void handleTwinklesAnimation();
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void handleDeathAnimation();
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void handlePidAnimation();
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public:
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Scene104(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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class Scene105 : public Scene1xx {
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private:
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bool _maidTalkingFl;
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bool _sitUpFl;
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bool _goodNumberFl;
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int _maidFrame;
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int _maidHotspotId1;
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int _maidHotspotId2;
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int _newStatus;
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int _previousStatus;
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int _bucketHotspotId;
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int _boneHotspotId;
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int _gobletHotspotId;
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void setRandomStatus();
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void setRandomWipebrow();
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void handleConversation();
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public:
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Scene105(MADSEngine *vm);
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void synchronize(Common::Serializer &s) override;
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void setup() override;
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void enter() override;
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void step() override;
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void preActions() override;
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void actions() override;
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};
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} // End of namespace Dragonsphere
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} // End of namespace MADS
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#endif /* MADS_DRAGON_SCENES1_H */
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#endif
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