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engines/mads/assets.h
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115
engines/mads/assets.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MADS_ASSETS_H
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#define MADS_ASSETS_H
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#include "common/array.h"
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#include "common/path.h"
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#include "mads/palette.h"
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namespace MADS {
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enum AssetFlags {
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ASSET_TRANSLATE = 1, ASSET_HEADER_ONLY = 2, ASSET_CHAR_INFO = 4,
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ASSET_SPINNING_OBJECT = 8
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};
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class MADSEngine;
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class MSprite;
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class MSurface;
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struct SpriteAssetFrame {
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uint32 _stream;
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Common::Rect _bounds;
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uint32 _comp;
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MSprite *_frame;
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};
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class SpriteSetCharInfo {
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public:
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SpriteSetCharInfo(Common::SeekableReadStream *s);
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int _totalFrames;
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int _numEntries;
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int _startFrames[16];
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int _stopFrames[16];
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int _ticksList[16];
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int _velocity;
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int _ticksAmount;
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int _centerOfGravity;
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};
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class SpriteAsset {
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private:
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MADSEngine *_vm;
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byte _palette[PALETTE_SIZE];
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int _colorCount;
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uint32 _srcSize;
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int _frameRate, _pixelSpeed;
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int _maxWidth, _maxHeight;
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int _frameCount;
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Common::Array<uint32> _frameOffsets;
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Common::Array<SpriteAssetFrame> _frames;
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uint8 _mode;
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bool _isBackground;
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/**
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* Load the data for the asset
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*/
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void load(Common::SeekableReadStream *stream, int flags);
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public:
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SpriteSetCharInfo *_charInfo;
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int _usageIndex;
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/**
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* Constructor
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*/
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SpriteAsset(MADSEngine *vm, const Common::Path &resourceName, int flags);
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/**
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* Constructor
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*/
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SpriteAsset(MADSEngine *vm, Common::SeekableReadStream *stream, int flags);
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/**
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* Destructor
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*/
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~SpriteAsset();
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int getCount() { return _frameCount; }
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int getFrameRate() const { return _frameRate; }
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int getPixelSpeed() const { return _pixelSpeed; }
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Common::Point getFramePos(int index) { assert (index < _frameCount); return Common::Point(_frames[index]._bounds.left, _frames[index]._bounds.top); }
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int getFrameWidth(int index) { assert (index < _frameCount); return _frames[index]._bounds.width(); }
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int getFrameHeight(int index) { assert (index < _frameCount); return _frames[index]._bounds.height(); }
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int getMaxFrameWidth() const { return _maxWidth; }
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int getMaxFrameHeight() const { return _maxHeight; }
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MSprite *getFrame(int frameIndex);
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byte *getPalette() { return _palette; }
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int getColorCount() { return _colorCount; }
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bool isBackground() const { return _isBackground; }
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};
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} // End of namespace MADS
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#endif /* MADS_ASSETS_H */
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