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engines/mads/action.h
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175
engines/mads/action.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MADS_ACTION_H
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#define MADS_ACTION_H
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#include "common/serializer.h"
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#include "common/str.h"
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namespace MADS {
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enum TriggerMode {
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SEQUENCE_TRIGGER_NONE = -1,
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SEQUENCE_TRIGGER_PARSER = 0, // Triggers parser
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SEQUENCE_TRIGGER_DAEMON = 1, // Triggers step/daemon code
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SEQUENCE_TRIGGER_PREPARE = 2 // Triggers preparser
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};
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enum InterAwaiting {
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AWAITING_NONE = 0,
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AWAITING_COMMAND = 1, // Initial state: waiting for a command verb
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AWAITING_THIS = 2, // Waiting for object
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AWAITING_THAT = 3, // Waiting for a second object
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AWAITING_RIGHT_MOUSE = 4 // Waiting for mouse button release
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};
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enum {
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VERB_NONE = 0,
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VERB_LOOK = 3,
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VERB_TAKE = 4,
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VERB_PUSH = 5,
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VERB_OPEN = 6,
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VERB_PUT = 7,
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VERB_TALKTO = 8,
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VERB_GIVE = 9,
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VERB_PULL = 10,
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VERB_CLOSE = 11,
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VERB_THROW = 12,
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VERB_WALKTO = 13
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};
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enum VerbType { VERB_ONLY, VERB_THIS, VERB_THAT, VERB_INIT };
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enum PrepType {
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PREP_NONE, PREP_WITH, PREP_TO, PREP_AT, PREP_FROM, PREP_ON, PREP_IN,
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PREP_UNDER, PREP_BEHIND, PREP_RELATIONAL = 0xff
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};
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enum ScrCategory {
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CAT_NONE = 0, CAT_COMMAND = 1, CAT_INV_LIST = 2, CAT_INV_VOCAB = 3,
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CAT_HOTSPOT = 4, CAT_INV_ANIM = 5, CAT_TALK_ENTRY = 6, CAT_INV_SCROLLER = 7,
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CAT_12 = 12
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};
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class MADSEngine;
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struct ActionDetails {
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int _verbId;
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int _objectNameId;
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int _indirectObjectId;
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/**
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* Synchronize the action details
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*/
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void synchronize(Common::Serializer &s);
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};
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struct ActionSavedFields {
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bool _commandError;
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int _commandSource;
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int _command;
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int _mainObject;
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int _secondObject;
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int _mainObjectSource;
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int _secondObjectSource;
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int _articleNumber;
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int _lookFlag;
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/**
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* Synchronize the saved action details
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*/
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void synchronize(Common::Serializer &s);
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};
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class MADSAction {
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private:
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MADSEngine *_vm;
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Common::String _statusText;
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void appendVocab(int vocabId, bool capitalize = false);
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void startWalkingDirectly(int walkType);
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public:
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ActionDetails _action, _activeAction;
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int _articleNumber;
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bool _lookFlag;
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int _selectedRow;
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bool _textChanged;
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int _selectedAction;
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int _statusTextIndex;
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int _hotspotId;
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ActionSavedFields _savedFields;
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Common::String _sentence;
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VerbType _verbType;
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PrepType _prepType;
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ScrCategory _commandSource;
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ScrCategory _mainObjectSource;
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int _secondObject;
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ScrCategory _secondObjectSource;
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ScrCategory _recentCommandSource;
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bool _pointEstablished;
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int _recentCommand;
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InterAwaiting _interAwaiting;
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bool _inProgress;
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int _pickedWord;
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public:
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MADSAction(MADSEngine *vm);
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void clear();
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void set();
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const Common::String &statusText() const { return _statusText; }
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void refresh();
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/**
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* Accepts the currently defined sentence from the ScreenObjects parser.
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* Copies the data, and checks to see if the action requires the player
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* to walk to the given hotspot.
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*/
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void startAction();
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void checkAction();
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bool isAction(int verbId, int objectNameId = 0, int indirectObjectId = 0);
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bool isObject(int objectNameId);
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bool isTarget(int objectNameId);
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/**
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* Check the result of the current action on the sentence
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* with the provision that the action is not yet complete.
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*/
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void checkActionAtMousePos();
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/**
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* Execute a click within the scene
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*/
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void leftClick();
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/**
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* Synchronize the saved action details
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*/
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void synchronize(Common::Serializer &s);
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};
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} // End of namespace MADS
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#endif /* MADS_ACTION_H */
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