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282
engines/made/sound.cpp
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282
engines/made/sound.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "made/sound.h"
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#include "common/endian.h"
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namespace Made {
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void ManholeEgaSoundDecompressor::decompress(byte *source, byte *dest, uint32 size) {
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/* Some kind of ADPCM compression. I hope this works on BE machines. */
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int newmode;
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_source = source;
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_dest = dest;
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_size = size;
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_bitBuffer = 0;
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_bitsLeft = 0;
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_writeFlag = false;
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_eof = false;
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_sample1 = 0x80000;
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_sample2 = 0x800000;
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_sample3 = 0x800000;
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_sample4 = 0x800000;
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_mode = getBit();
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while (!_eof) {
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update1();
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update3();
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update0();
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newmode = getBit();
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if (_eof)
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break;
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if (newmode == _mode) {
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update1();
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update3();
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do {
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update0();
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newmode = getBit();
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if (_eof || newmode != _mode)
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break;
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update2();
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update3();
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} while (1);
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}
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_mode = newmode;
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}
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}
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int ManholeEgaSoundDecompressor::getBit() {
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if (_bitsLeft == 0) {
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if (_size == 0) {
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_eof = true;
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return 0;
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}
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_bitBuffer = READ_BE_UINT16(_source);
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_source += 2;
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_bitsLeft = 16;
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_size -= 2;
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}
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int temp = _bitBuffer & 0x8000;
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_bitBuffer <<= 1;
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_bitsLeft--;
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return temp;
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}
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void ManholeEgaSoundDecompressor::update0() {
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SWAP(_sample1, _sample3);
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if (_sample2 & 0x80000000) {
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_sample2 -= (_sample2 >> 8) | 0xFF000000;
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} else {
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_sample2 -= _sample2 >> 8;
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}
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_sample2 += 0x8000;
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if (_sample2 & 0x80000000) {
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_sample2 = 0;
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} else if ((_sample2 & 0xFFFF0000) > 0x00FF0000) {
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_sample2 = 0xFF0000;
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}
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_sample1 += _sample2;
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_sample1 >>= 1;
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_sample1 -= _sample4;
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_sample1 >>= 2;
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_sample4 += _sample1;
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if (_writeFlag) {
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*_dest++ = (_sample4 & 0xFF0000) >> 16;
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}
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_writeFlag = !_writeFlag;
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_sample1 = _sample2;
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SWAP(_sample1, _sample3);
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}
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void ManholeEgaSoundDecompressor::update1() {
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if (_sample1 & 0x80000000) {
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_sample1 -= (_sample1 >> 8) | 0xFF000000;
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} else {
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_sample1 -= _sample1 >> 8;
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}
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_sample1 += 500;
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}
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void ManholeEgaSoundDecompressor::update2() {
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uint32 temp = (_sample1 >> 6) | ((_sample1 & 0xFF) << 27) | ((_sample1 & 0xC0) >> 5);
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if (_sample1 & 0x80000000) {
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_sample1 += temp | 0xFC000000;
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} else {
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_sample1 += temp & 0x03FFFFFF;
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}
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_sample1 += 500;
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}
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void ManholeEgaSoundDecompressor::update3() {
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if (_mode)
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_sample2 -= _sample1;
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else
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_sample2 += _sample1;
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}
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void decompressSound(byte *source, byte *dest, uint16 chunkSize, uint16 chunkCount, SoundEnergyArray *soundEnergyArray, SoundDecoderData *soundDecoderData) {
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int16 prevSample, workSample;
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byte* soundBuffer;
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byte deltaSoundBuffer[1024];
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int16 soundBuffer2[16];
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byte deltaType, type;
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uint16 workChunkSize, byteCount, bitCount;
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byte bitMask, bitShift;
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uint16 ofs = 0;
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uint16 i = 0, l = 0;
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byte val;
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SoundEnergyItem soundEnergyItem;
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const int modeValues[3][4] = {
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{ 2, 8, 0x01, 1},
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{ 4, 4, 0x03, 2},
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{16, 2, 0x0F, 4}
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};
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soundEnergyItem.position = 0;
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memset(deltaSoundBuffer, 0, 1024);
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if (soundEnergyArray)
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soundEnergyArray->clear();
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if (soundDecoderData) {
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soundBuffer = soundDecoderData->_soundBuffer;
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prevSample = soundDecoderData->_prevSample;
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} else {
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soundBuffer = new byte[1025];
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memset(soundBuffer, 0x80, 1025);
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prevSample = 0;
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}
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while (chunkCount--) {
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deltaType = (*source) >> 6;
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workChunkSize = chunkSize;
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if (deltaType == 1)
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workChunkSize /= 2;
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else if (deltaType == 2)
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workChunkSize /= 4;
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type = (*source++) & 0x0F;
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workSample = prevSample;
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soundEnergyItem.position += chunkSize;
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switch (type) {
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case 0:
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memset(soundBuffer, 0x80, workChunkSize);
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workSample = 0;
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soundEnergyItem.energy = 0;
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if (soundEnergyArray)
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soundEnergyArray->push_back(soundEnergyItem);
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break;
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case 1:
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break;
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case 2:
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case 3:
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case 4:
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byteCount = modeValues[type - 2][0];
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bitCount = modeValues[type - 2][1];
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bitMask = modeValues[type - 2][2];
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bitShift = modeValues[type - 2][3];
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ofs = 0;
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for (i = 0; i < byteCount; i++)
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soundBuffer2[i] = (*source++) * 2 - 128;
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while (ofs < workChunkSize) {
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val = *source++;
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for (i = 0; i < bitCount; i++) {
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workSample = CLIP<int16>(workSample + soundBuffer2[val & bitMask], -127, 127);
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val >>= bitShift;
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soundBuffer[ofs++] = workSample + 128;
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}
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}
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soundEnergyItem.energy = type - 1;
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if (soundEnergyArray)
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soundEnergyArray->push_back(soundEnergyItem);
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break;
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case 5:
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for (i = 0; i < workChunkSize; i++)
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soundBuffer[i] = *source++;
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workSample = soundBuffer[workChunkSize - 1] - 128;
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soundEnergyItem.energy = 4;
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if (soundEnergyArray)
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soundEnergyArray->push_back(soundEnergyItem);
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break;
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default:
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delete[] soundBuffer;
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return;
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}
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if (deltaType > 0) {
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// NB: The original did not add this extra value at the end (as far
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// as I can tell), and so technically read past the filled part of
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// soundBuffer.
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soundBuffer[workChunkSize] = soundBuffer[workChunkSize - 1];
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if (deltaType == 1) {
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for (i = 0; i < chunkSize - 1; i += 2) {
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l = i / 2;
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deltaSoundBuffer[i] = soundBuffer[l];
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deltaSoundBuffer[i + 1] = (soundBuffer[l] + soundBuffer[l + 1]) / 2;
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}
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} else if (deltaType == 2) {
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for (i = 0; i < chunkSize - 1; i += 4) {
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l = i / 4;
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deltaSoundBuffer[i] = soundBuffer[l];
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deltaSoundBuffer[i + 2] = (soundBuffer[l] + soundBuffer[l + 1]) / 2;
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deltaSoundBuffer[i + 1] = (deltaSoundBuffer[i + 2] + soundBuffer[l]) / 2;
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deltaSoundBuffer[i + 3] = (deltaSoundBuffer[i + 2] + soundBuffer[l + 1]) / 2;
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}
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}
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for (i = 0; i < chunkSize; i++)
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soundBuffer[i] = deltaSoundBuffer[i];
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}
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prevSample = workSample;
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memcpy(dest, soundBuffer, chunkSize);
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dest += chunkSize;
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}
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if (soundDecoderData) {
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soundDecoderData->_prevSample = prevSample;
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} else {
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delete[] soundBuffer;
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}
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}
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} // End of namespace Made
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