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engines/made/detection.cpp
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engines/made/detection.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "made/detection.h"
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#include "common/config-manager.h"
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static const PlainGameDescriptor madeGames[] = {
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{"manhole", "The Manhole"},
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{"rtz", "Return to Zork"},
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{"lgop2", "Leather Goddesses of Phobos 2"},
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{"rodney", "Rodney's Funscreen"},
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{nullptr, nullptr}
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};
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#include "made/detection_tables.h"
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class MadeMetaEngineDetection : public AdvancedMetaEngineDetection<Made::MadeGameDescription> {
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public:
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MadeMetaEngineDetection() : AdvancedMetaEngineDetection(Made::gameDescriptions, madeGames) {
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_guiOptions = GUIO1(GAMEOPTION_TTS);
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}
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const char *getName() const override {
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return "made";
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}
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const char *getEngineName() const override {
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return "MADE";
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}
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const char *getOriginalCopyright() const override {
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return "MADE Engine (C) Activision";
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}
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ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist, ADDetectedGameExtraInfo **extra) const override;
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};
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ADDetectedGame MadeMetaEngineDetection::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist, ADDetectedGameExtraInfo **extra) const {
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// Set the default values for the fallback descriptor's ADGameDescription part.
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Made::g_fallbackDesc.desc.language = Common::UNK_LANG;
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Made::g_fallbackDesc.desc.platform = Common::kPlatformDOS;
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Made::g_fallbackDesc.desc.flags = ADGF_NO_FLAGS;
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// Set default values for the fallback descriptor's MadeGameDescription part.
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Made::g_fallbackDesc.gameID = 0;
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Made::g_fallbackDesc.features = 0;
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Made::g_fallbackDesc.version = 3;
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//return (const ADGameDescription *)&Made::g_fallbackDesc;
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return ADDetectedGame();
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}
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REGISTER_PLUGIN_STATIC(MADE_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, MadeMetaEngineDetection);
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