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engines/macventure/world.h
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146
engines/macventure/world.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Based on
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* WebVenture (c) 2010, Sean Kasun
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* https://github.com/mrkite/webventure, http://seancode.com/webventure/
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*
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* Used with explicit permission from the author
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*/
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#ifndef MACVENTURE_WORLD_H
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#define MACVENTURE_WORLD_H
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#include "macventure/container.h"
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#include "macventure/text.h"
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namespace MacVenture {
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typedef uint32 ObjID;
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typedef uint16 Attribute;
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typedef Common::Array<Attribute> AttributeGroup;
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class TextAsset;
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enum ObjectAttributeID {
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kAttrParentObject = 0,
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kAttrPosX = 1,
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kAttrPosY = 2,
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kAttrInvisible = 3,
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kAttrUnclickable = 4,
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kAttrUndraggable = 5,
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kAttrContainerOpen = 6,
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kAttrPrefixes = 7,
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kAttrIsExit = 8,
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kAttrExitX = 9,
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kAttrExitY = 10,
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kAttrHiddenExit = 11,
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kAttrOtherDoor = 12,
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kAttrIsOpen = 13,
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kAttrIsLocked = 14,
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kAttrWeight = 16,
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kAttrSize = 17,
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kAttrHasDescription = 19,
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kAttrIsDoor = 20,
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kAttrIsContainer = 22,
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kAttrIsOperable = 23,
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kAttrIsEnterable = 24,
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kAttrIsEdible = 25
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};
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class SaveGame {
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public:
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SaveGame(MacVentureEngine *engine, Common::SeekableReadStream *res);
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~SaveGame();
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Attribute getAttr(ObjID objID, uint32 attrID);
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void setAttr(uint32 attrID, ObjID objID, Attribute value);
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void setGlobal(uint32 attrID, Attribute value);
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const Common::Array<uint16> &getGlobals();
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const Common::Array<AttributeGroup> &getGroups();
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const AttributeGroup *getGroup(uint32 groupID);
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const Common::String &getText();
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void saveInto(MacVentureEngine *engine, Common::OutSaveFile *file);
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private:
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void loadGroups(MacVentureEngine *engine, Common::SeekableReadStream *res);
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void loadGlobals(MacVentureEngine *engine, Common::SeekableReadStream *res);
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void loadText(MacVentureEngine *engine, Common::SeekableReadStream *res);
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private:
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Common::Array<AttributeGroup> _groups;
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Common::Array<uint16> _globals;
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Common::String _text;
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};
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class World {
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public:
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World(MacVentureEngine *engine, Common::MacResManager *resMan);
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~World();
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void startNewGame();
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void setObjAttr(ObjID objID, uint32 attrID, Attribute value);
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void setGlobal(uint32 attrID, Attribute value);
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void updateObj(ObjID objID);
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void captureChildren(ObjID objID);
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void releaseChildren(ObjID objID);
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uint32 getObjAttr(ObjID objID, uint32 attrID);
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Attribute getGlobal(uint32 attrID);
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Common::String getText(ObjID objID, ObjID source, ObjID target);
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bool isObjActive(ObjID objID);
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bool isObjDraggable(ObjID objID);
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ObjID getAncestor(ObjID objID);
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Common::Array<ObjID> getFamily(ObjID objID, bool recursive);
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Common::Array<ObjID> getChildren(ObjID objID, bool recursive);
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void loadGameFrom(Common::InSaveFile *file);
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void saveGameInto(Common::OutSaveFile *file);
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private:
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bool intersects(ObjID objID, Common::Rect rect);
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void calculateObjectRelations();
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void setParent(ObjID child, ObjID newParent);
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private:
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MacVentureEngine *_engine;
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Common::MacResManager *_resourceManager;
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Common::Path _startGameFileName;
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SaveGame *_saveGame;
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Container *_objectConstants;
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Container *_gameText;
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Common::Array<ObjID> _relations; // Parent-child relations, stored in Williams Heap format
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};
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} // End of namespace MacVenture
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#endif
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