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engines/macventure/sound.h
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102
engines/macventure/sound.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Based on
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* WebVenture (c) 2010, Sean Kasun
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* https://github.com/mrkite/webventure, http://seancode.com/webventure/
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*
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* Used with explicit permission from the author
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*/
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#ifndef MACVENTURE_SOUND_H
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#define MACVENTURE_SOUND_H
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#include "macventure/macventure.h"
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#include "macventure/container.h"
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#include "common/file.h"
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#include "common/hashmap.h"
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#include "audio/mixer.h"
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namespace MacVenture {
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enum SoundType {
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kSound10 = 0x10,
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kSound12 = 0x12,
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kSound18 = 0x18,
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kSound1a = 0x1a,
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kSound44 = 0x44,
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kSound78 = 0x78,
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kSound7e = 0x7e
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};
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class SoundAsset {
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public:
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SoundAsset(Container *container, ObjID id);
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~SoundAsset();
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void play(Audio::Mixer *mixer, Audio::SoundHandle *soundHandle);
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uint32 getPlayLength();
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private:
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void decode10(Common::SeekableReadStream *stream);
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void decode12(Common::SeekableReadStream *stream);
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void decode18(Common::SeekableReadStream *stream);
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void decode1a(Common::SeekableReadStream *stream);
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void decode44(Common::SeekableReadStream *stream);
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void decode78(Common::SeekableReadStream *stream);
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void decode7e(Common::SeekableReadStream *stream);
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private:
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Container *_container;
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ObjID _id;
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Common::Array<byte> _data;
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uint32 _length;
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uint32 _frequency;
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};
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class SoundManager {
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public:
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SoundManager(MacVentureEngine *engine, Audio::Mixer *mixer);
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~SoundManager();
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uint32 playSound(ObjID sound);
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private:
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void ensureLoaded(ObjID sound);
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private:
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Container *_container;
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Common::HashMap<ObjID, SoundAsset*> _assets;
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Audio::SoundHandle _handle;
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Audio::Mixer *_mixer;
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};
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} // End of namespace MacVenture
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#endif
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