Initial commit
This commit is contained in:
424
engines/macventure/macventure.h
Normal file
424
engines/macventure/macventure.h
Normal file
@@ -0,0 +1,424 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* Based on
|
||||
* WebVenture (c) 2010, Sean Kasun
|
||||
* https://github.com/mrkite/webventure, http://seancode.com/webventure/
|
||||
*
|
||||
* Used with explicit permission from the author
|
||||
*/
|
||||
|
||||
#ifndef MACVENTURE_MACVENTURE_H
|
||||
#define MACVENTURE_MACVENTURE_H
|
||||
|
||||
#include "engines/engine.h"
|
||||
#include "common/scummsys.h"
|
||||
#include "common/system.h"
|
||||
#include "common/debug.h"
|
||||
#include "common/random.h"
|
||||
#include "common/macresman.h"
|
||||
#include "common/compression/huffman.h"
|
||||
#include "common/savefile.h"
|
||||
|
||||
#include "gui/debugger.h"
|
||||
|
||||
#include "macventure/debug.h"
|
||||
#include "macventure/gui.h"
|
||||
#include "macventure/world.h"
|
||||
#include "macventure/hufflists.h"
|
||||
#include "macventure/stringtable.h"
|
||||
#include "macventure/script.h"
|
||||
#include "macventure/controls.h"
|
||||
#include "macventure/windows.h"
|
||||
#include "macventure/sound.h"
|
||||
|
||||
struct ADGameDescription;
|
||||
|
||||
namespace MacVenture {
|
||||
|
||||
class SaveFileManager;
|
||||
|
||||
class Console;
|
||||
class World;
|
||||
class ScriptEngine;
|
||||
|
||||
class SoundManager;
|
||||
|
||||
typedef uint32 ObjID;
|
||||
|
||||
enum {
|
||||
kScreenWidth = 512,
|
||||
kScreenHeight = 342
|
||||
};
|
||||
|
||||
enum {
|
||||
kGlobalSettingsID = 0x80,
|
||||
kDiplomaGeometryID = 0x81,
|
||||
kTextHuffmanTableID = 0x83,
|
||||
kDialogBoxTextID = 0x84,
|
||||
kDialogBoxDiplomaID = 0x87
|
||||
};
|
||||
|
||||
enum {
|
||||
kSaveGameStrID = 0x82,
|
||||
kDiplomaFilenameID = 0x83,
|
||||
kClickToContinueTextID = 0x84,
|
||||
kStartGameFilenameID = 0x85
|
||||
};
|
||||
|
||||
enum FilePathID {
|
||||
kMCVID = 1,
|
||||
kTitlePathID = 2,
|
||||
kSubdirPathID = 3,
|
||||
kObjectPathID = 4,
|
||||
kFilterPathID = 5,
|
||||
kTextPathID = 6,
|
||||
kGraphicPathID = 7,
|
||||
kSoundPathID = 8
|
||||
};
|
||||
|
||||
const uint kMaxConsoleTextLength = 200000;
|
||||
|
||||
class GlobalSettings {
|
||||
public:
|
||||
GlobalSettings();
|
||||
~GlobalSettings();
|
||||
|
||||
void loadSettings(Common::SeekableReadStream *dataStream);
|
||||
|
||||
// HACK MAybe this should be private, but the class is only here to handle
|
||||
// memory allocation/deallocation
|
||||
public:
|
||||
uint16 _numObjects; // number of game objects defined
|
||||
uint16 _numGlobals; // number of globals defined
|
||||
uint16 _numCommands; // number of commands defined
|
||||
uint16 _numAttributes; // number of attributes
|
||||
uint16 _numGroups; // number of object groups
|
||||
uint16 _invTop; // inventory window bounds
|
||||
uint16 _invLeft;
|
||||
uint16 _invHeight;
|
||||
uint16 _invWidth;
|
||||
uint16 _invOffsetY; // positioning offset for
|
||||
uint16 _invOffsetX; // new inventory windows
|
||||
uint16 _defaultFont; // default font
|
||||
uint16 _defaultSize; // default font size
|
||||
Common::Array<uint8> _attrIndices; // attribute indices into attribute table
|
||||
Common::Array<uint16> _attrMasks; // attribute masks
|
||||
Common::Array<uint8> _attrShifts; // attribute bit shifts
|
||||
Common::Array<uint8> _cmdArgCnts; // command argument counts
|
||||
Common::Array<uint8> _commands; // command buttons
|
||||
};
|
||||
|
||||
enum GameState {
|
||||
kGameStateInit,
|
||||
kGameStatePlaying,
|
||||
kGameStateWinning,
|
||||
kGameStateLosing,
|
||||
kGameStateQuitting
|
||||
};
|
||||
|
||||
enum ObjectQueueID {
|
||||
kFocusWindow = 2,
|
||||
kOpenWindow = 3,
|
||||
kCloseWindow = 4,
|
||||
kUpdateObject = 7,
|
||||
kUpdateWindow = 8,
|
||||
kSetToPlayerParent = 12,
|
||||
kHightlightExits = 13,
|
||||
kAnimateBack = 14
|
||||
};
|
||||
|
||||
struct QueuedObject {
|
||||
ObjectQueueID id;
|
||||
ObjID object;
|
||||
ObjID parent;
|
||||
uint x;
|
||||
uint y;
|
||||
uint exitx;
|
||||
uint exity;
|
||||
bool hidden;
|
||||
bool offscreen;
|
||||
bool invisible;
|
||||
ObjID target; // For swapping
|
||||
};
|
||||
|
||||
enum TextQueueID {
|
||||
kTextNumber = 1,
|
||||
kTextNewLine = 2,
|
||||
kTextPlain = 3
|
||||
};
|
||||
|
||||
struct QueuedText {
|
||||
TextQueueID id;
|
||||
ObjID source;
|
||||
ObjID destination;
|
||||
ObjID asset;
|
||||
};
|
||||
|
||||
enum SoundQueueID {
|
||||
kSoundPlay = 1,
|
||||
kSoundPlayAndWait = 2,
|
||||
kSoundWait = 3
|
||||
};
|
||||
|
||||
struct QueuedSound {
|
||||
SoundQueueID id;
|
||||
ObjID reference;
|
||||
};
|
||||
|
||||
struct Item {
|
||||
ObjID id;
|
||||
Common::Rect bounds;
|
||||
};
|
||||
|
||||
class Layout {
|
||||
public:
|
||||
void append(Item item) {
|
||||
_items.push_back(item);
|
||||
_width += 8 + item.bounds.width();
|
||||
}
|
||||
|
||||
Item remove(uint index) {
|
||||
Item out = _items.remove_at(index);
|
||||
_width -= 8 + out.bounds.width();
|
||||
return out;
|
||||
}
|
||||
|
||||
Item at(uint index) {
|
||||
return _items[index];
|
||||
}
|
||||
|
||||
inline uint size() const { return _items.size(); }
|
||||
inline int width() const { return _width; }
|
||||
|
||||
private:
|
||||
int _width = 8;
|
||||
Common::Array<Item> _items;
|
||||
};
|
||||
|
||||
class MacVentureEngine : public Engine {
|
||||
|
||||
public:
|
||||
MacVentureEngine(OSystem *syst, const ADGameDescription *gameDesc);
|
||||
~MacVentureEngine() override;
|
||||
|
||||
void initializePath(const Common::FSNode &gamePath) override;
|
||||
|
||||
bool hasFeature(EngineFeature f) const override;
|
||||
|
||||
Common::Error run() override;
|
||||
|
||||
bool scummVMSaveLoadDialog(bool isSave);
|
||||
bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override;
|
||||
bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override;
|
||||
Common::Error loadGameState(int slot) override;
|
||||
Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) override;
|
||||
void newGame();
|
||||
void setInitialFlags(GameState gameState = kGameStateInit);
|
||||
void setNewGameState();
|
||||
|
||||
void reset();
|
||||
void resetInternals();
|
||||
void resetGui();
|
||||
void refreshScreen();
|
||||
|
||||
// datafiles.cpp
|
||||
void loadDataBundle();
|
||||
Common::SeekableReadStream *getBorderFile(MVWindowType windowType, bool isActive);
|
||||
|
||||
void requestQuit();
|
||||
void requestUnpause();
|
||||
void selectControl(ControlAction action);
|
||||
void refreshReady();
|
||||
void preparedToRun();
|
||||
void gameChanged();
|
||||
void winGame();
|
||||
void loseGame();
|
||||
void clickToContinue();
|
||||
|
||||
void updateState(bool pause);
|
||||
void revert();
|
||||
|
||||
void enqueueObject(ObjectQueueID type, ObjID objID, ObjID target = 0);
|
||||
void enqueueText(TextQueueID type, ObjID target, ObjID source, ObjID text);
|
||||
void enqueueSound(SoundQueueID type, ObjID target);
|
||||
|
||||
void runObjQueue();
|
||||
void printTexts();
|
||||
void playSounds(bool pause);
|
||||
|
||||
Item removeOutlier(Layout &layout, bool flag, Common::Rect rect);
|
||||
void cleanUp(WindowReference reference);
|
||||
void messUp(WindowReference reference);
|
||||
void moveItems(Common::Array<Item> &items, WindowReference reference);
|
||||
|
||||
void unselectAll();
|
||||
void selectObject(ObjID objID);
|
||||
void handleObjectSelect(ObjID objID, WindowReference win, bool shiftPressed, bool isDoubleClick);
|
||||
void handleObjectDrop(ObjID objID, Common::Point delta, ObjID newParent);
|
||||
void setDeltaPoint(Common::Point newPos);
|
||||
void focusObjectWindow(ObjID objID);
|
||||
void updateWindow(WindowReference winID);
|
||||
|
||||
bool showTextEntry(ObjID text, ObjID srcObj, ObjID destObj);
|
||||
void setTextInput(const Common::String &content);
|
||||
Common::String getUserInput();
|
||||
|
||||
// Data retrieval
|
||||
Common::Path getDiplomaFileName();
|
||||
Common::Path getStartGameFileName();
|
||||
bool isPaused();
|
||||
bool needsClickToContinue();
|
||||
Common::String getCommandsPausedString() const;
|
||||
const GlobalSettings &getGlobalSettings() const;
|
||||
Common::Path getFilePath(FilePathID id) const;
|
||||
bool isOldText() const;
|
||||
const HuffmanLists *getDecodingHuffman() const;
|
||||
uint32 randBetween(uint32 min, uint32 max);
|
||||
uint32 getInvolvedObjects();
|
||||
int findObjectInArray(ObjID objID, const Common::Array<ObjID> &list);
|
||||
uint getPrefixNdx(ObjID obj);
|
||||
Common::String getPrefixString(uint flag, ObjID obj);
|
||||
Common::String getNoun(ObjID ndx);
|
||||
ScriptEngine *getScriptEngine() const { return _scriptEngine; }
|
||||
Common::Array<ObjID> &getSelectedObjects() { return _selectedObjs; }
|
||||
GameState getGameState() const { return _gameState; }
|
||||
|
||||
Common::String getConsoleText() const;
|
||||
void setConsoleText(const Common::String &text);
|
||||
|
||||
// Attributes consult
|
||||
Common::Point getObjPosition(ObjID objID);
|
||||
bool isObjVisible(ObjID objID);
|
||||
bool isObjClickable(ObjID objID);
|
||||
bool isObjDraggable(ObjID objID);
|
||||
bool isObjSelected(ObjID objID);
|
||||
bool isObjExit(ObjID objID);
|
||||
bool isHiddenExit(ObjID objID);
|
||||
Common::Point getObjExitPosition(ObjID objID);
|
||||
ObjID getParent(ObjID objID);
|
||||
|
||||
// Utils
|
||||
ControlAction referenceToAction(ControlType id);
|
||||
|
||||
// Encapsulation HACK
|
||||
Common::Rect getObjBounds(ObjID objID);
|
||||
uint getOverlapPercent(ObjID one, ObjID other);
|
||||
|
||||
WindowReference getObjWindow(ObjID objID);
|
||||
WindowReference findParentWindow(ObjID objID);
|
||||
|
||||
Common::Point getDeltaPoint();
|
||||
ObjID getDestObject();
|
||||
ControlAction getSelectedControl();
|
||||
|
||||
private:
|
||||
void processEvents();
|
||||
|
||||
bool runScriptEngine();
|
||||
void endGame();
|
||||
void updateControls();
|
||||
void resetVars();
|
||||
|
||||
void unselectObject(ObjID objID);
|
||||
void highlightExit(ObjID objID);
|
||||
void selectPrimaryObject(ObjID objID);
|
||||
void updateExits();
|
||||
|
||||
// Object queue methods
|
||||
void openObject(ObjID objID);
|
||||
void closeObject(ObjID objID);
|
||||
void checkObject(QueuedObject objID);
|
||||
void reflectSwap(ObjID fromID, ObjID toID);
|
||||
void toggleExits();
|
||||
void zoomObject(ObjID objID);
|
||||
|
||||
bool isObjEnqueued(ObjID obj);
|
||||
|
||||
bool isGameRunning();
|
||||
|
||||
// Data loading
|
||||
bool loadGlobalSettings();
|
||||
bool loadTextHuffman();
|
||||
|
||||
const char *getGameFileName() const;
|
||||
|
||||
Common::String capitalize(const Common::String &str) const;
|
||||
|
||||
private: // Attributes
|
||||
|
||||
const ADGameDescription *_gameDescription;
|
||||
Common::RandomSource *_rnd;
|
||||
|
||||
Common::MacResManager *_resourceManager;
|
||||
|
||||
Gui *_gui;
|
||||
World *_world;
|
||||
ScriptEngine *_scriptEngine;
|
||||
|
||||
// String tables
|
||||
StringTable *_filenames;
|
||||
StringTable *_decodingDirectArticles;
|
||||
StringTable *_decodingNamingArticles;
|
||||
StringTable *_decodingIndirectArticles;
|
||||
|
||||
SoundManager *_soundManager;
|
||||
|
||||
Common::FSNode _gamePath;
|
||||
Common::Archive *_dataBundle;
|
||||
|
||||
// Engine state
|
||||
GameState _gameState;
|
||||
GlobalSettings *_globalSettings;
|
||||
HuffmanLists *_textHuffman;
|
||||
bool _oldTextEncoding;
|
||||
bool _paused, _halted, _cmdReady, _prepared;
|
||||
bool _haltedAtEnd, _haltedInSelection;
|
||||
bool _gameChanged;
|
||||
bool _clickToContinue;
|
||||
bool _enginePaused;
|
||||
|
||||
Common::Array<QueuedObject> _objQueue;
|
||||
Common::Array<QueuedObject> _inQueue;
|
||||
Common::Array<QueuedSound> _soundQueue;
|
||||
Common::Array<QueuedText> _textQueue;
|
||||
|
||||
// Selections
|
||||
ObjID _destObject;
|
||||
ControlAction _selectedControl;
|
||||
Common::Array<ObjID> _currentSelection;
|
||||
Common::Array<ObjID> _selectedObjs;
|
||||
Common::Point _deltaPoint;
|
||||
Common::String _userInput;
|
||||
|
||||
Common::String _currentConsoleText;
|
||||
};
|
||||
|
||||
|
||||
class Console : public GUI::Debugger {
|
||||
public:
|
||||
Console(MacVentureEngine *vm) {}
|
||||
~Console(void) override {}
|
||||
};
|
||||
} // End of namespace MacVenture
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user