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engines/macventure/hufflists.h
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64
engines/macventure/hufflists.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Based on
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* WebVenture (c) 2010, Sean Kasun
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* https://github.com/mrkite/webventure, http://seancode.com/webventure/
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*
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* Used with explicit permission from the author
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*/
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#ifndef MACVENTURE_HUFFLIST_H
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#define MACVENTURE_HUFFLIST_H
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namespace MacVenture {
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// The engine uses a <= comparison instead of ==, so I can't use Common::Huffman
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class HuffmanLists {
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public:
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HuffmanLists() {
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_numEntries = 0;
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}
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HuffmanLists(uint32 num, uint32 *lens, uint32 *masks, uint32 *symbols) {
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_numEntries = num;
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_lens = Common::Array<uint32>(lens, num);
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_masks = Common::Array<uint32>(masks, num);
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_symbols = Common::Array<uint32>(symbols, num);
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}
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~HuffmanLists() {}
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uint32 getNumEntries() const { return _numEntries; }
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uint32 getLength(uint32 index) const { return _lens[index]; }
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uint32 getMask(uint32 index) const { return _masks[index]; }
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uint32 getSymbol(uint32 index) const { return _symbols[index]; }
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private:
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uint32 _numEntries;
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Common::Array<uint32> _lens;
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Common::Array<uint32> _masks;
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Common::Array<uint32> _symbols;
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};
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} // End of namespace MacVenture
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#endif
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