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engines/macventure/controls.h
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113
engines/macventure/controls.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Based on
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* WebVenture (c) 2010, Sean Kasun
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* https://github.com/mrkite/webventure, http://seancode.com/webventure/
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*
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* Used with explicit permission from the author
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*/
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#ifndef MACVENTURE_CONTROLS_H
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#define MACVENTURE_CONTROLS_H
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namespace MacVenture {
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class Gui;
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enum ControlType { // HACK, should correspond exactly with the types of controls (sliders etc)
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kControlExitBox = 0,
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kControlExamine = 1,
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kControlOpen = 2,
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kControlClose = 3,
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kControlSpeak = 4,
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kControlOperate = 5,
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kControlGo = 6,
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kControlHit = 7,
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kControlConsume = 8,
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kControlClickToContinue = 9
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};
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enum ControlAction {
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kNoCommand = 0,
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kStartOrResume = 1,
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kClose = 2,
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kTick = 3,
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kActivateObject = 4,
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kMoveObject = 5,
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kConsume = 6,
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kExamine = 7,
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kGo = 8,
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kHit = 9,
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kOpen = 10,
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kOperate = 11,
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kSpeak = 12,
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kBabble = 13,
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kTargetName = 14,
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kDebugObject = 15,
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kClickToContinue = 16
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};
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struct ControlData {
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Common::Rect bounds;
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uint16 scrollValue;
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uint8 visible;
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uint16 scrollMax;
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uint16 scrollMin;
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uint16 cdef;
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ControlAction refcon;
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ControlType type;
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uint8 titleLength;
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Common::String title;
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uint16 border;
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};
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class CommandButton {
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enum {
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kCommandsLeftPadding = 0,
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kCommandsTopPadding = 0
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};
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public:
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CommandButton();
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CommandButton(ControlData data, Gui *g);
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~CommandButton() {}
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void draw(Graphics::ManagedSurface &surface) const;
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bool isInsideBounds(const Common::Point &point) const;
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const ControlData &getData() const;
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void select();
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void unselect();
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bool isSelected();
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private:
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bool _selected;
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ControlData _data;
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Gui *_gui;
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};
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} // End of namespace MacVenture
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#endif
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