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84
engines/macventure/controls.cpp
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84
engines/macventure/controls.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Based on
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* WebVenture (c) 2010, Sean Kasun
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* https://github.com/mrkite/webventure, http://seancode.com/webventure/
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*
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* Used with explicit permission from the author
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*/
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#include "macventure/gui.h"
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namespace MacVenture {
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CommandButton::CommandButton() {
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_gui = nullptr;
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}
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CommandButton::CommandButton(ControlData data, Gui *g) {
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_data = data;
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_gui = g;
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_selected = false;
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}
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void CommandButton::draw(Graphics::ManagedSurface &surface) const {
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uint colorFill = _selected ? kColorBlack : kColorWhite;
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uint colorText = _selected ? kColorWhite : kColorBlack;
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surface.fillRect(_data.bounds, colorFill);
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surface.frameRect(_data.bounds, kColorBlack);
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if (_data.titleLength > 0) {
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const Graphics::Font &font = _gui->getCurrentFont();
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Common::String title(_data.title);
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font.drawString(
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&surface,
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title,
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_data.bounds.left,
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_data.bounds.top,
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_data.bounds.right - _data.bounds.left,
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colorText,
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Graphics::kTextAlignCenter);
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}
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}
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bool CommandButton::isInsideBounds(const Common::Point &point) const {
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return _data.bounds.contains(point);
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}
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const ControlData &CommandButton::getData() const {
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return _data;
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}
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void CommandButton::select() {
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_selected = true;
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}
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void CommandButton::unselect() {
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_selected = false;
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}
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bool CommandButton::isSelected() {
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return _selected;
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}
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}
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