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engines/m4/riddle/walker.h
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70
engines/m4/riddle/walker.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_RIDDLE_WALKER_H
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#define M4_RIDDLE_WALKER_H
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#include "m4/adv_r/adv_walk.h"
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namespace M4 {
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namespace Riddle {
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extern const int16 RIPLEY_SERIES_DIRS[];
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extern const int16 RIPLEY_SHADOWS_DIRS[6];
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// These are the walker types
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enum {
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WALKER_PLAYER = 0,
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WALKER_ALT = 1
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};
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// These are the shadow types
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enum {
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SHADOW_PLAYER = 0,
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SHADOW_ALT = 1
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};
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class Walker : public M4::Walker {
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// Strangerke : I turned the callback from private to public as it's called by room 803. TODO: Check if it's correct, then update the description accordingly
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public:
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/**
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* This is called when PLAYER walker code sends system message back to C (used by MAIN PLAYER WALKER ONLY)
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*/
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static void player_walker_callback(frac16 myMessage, machine *sender);
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public:
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~Walker() override {}
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bool walk_load_walker_and_shadow_series() override;
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machine *walk_initialize_walker() override;
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static void unloadSprites();
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bool ripley_said(const char *const list[][2]);
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};
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void enable_player();
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void disable_player();
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} // namespace Riddle
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} // namespace M4
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#endif
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